How To Beat World 7 Castle In Super Mario Bros, Super Mario Bros 3 Walkthrough World 7: Pipe Land

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7-1: Into the door you go.

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Go up every which pipe you can as long it takes you upward.

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The side Piranha Plants come out no matter what.

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7-2: If you have a Frog Suit left, use it if you want the final White Toad House.

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Here is an example of Hammer Mario being immune to fireballs while crouching.

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Go down this pipe.

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When you come up, kill the Paratroopa.

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Jump up to make the note blocks appear.

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Then come back around and get through the area.

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Go down this pipe at the end.

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It leads to the end of the level.

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7-3: There is a star at the start of the level. This is another level where you try to keep your invincibility riding throughout the whole level. The second star is here.

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As before, the invincibility star no longer show if you let the invincibility wear off before getting it. It would have shown up here.

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Another 1-up opportunity.

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7-4: You can enter either pipe. It doesn”t matter.

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Meet Spiny Cheep Cheep/Togepuku. Looks like a Cheep Cheep in blackface to me.

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Swim carefully through this school of Jelectros as this level scrolls by itself.

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Watch out for Big Bertha here.

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7-5: Enter either pipe here.

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This stage is more of a maze.

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Some spots reveal a hidden coin if you try to get on higher ground.

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At least you can use them for platform when you run by them again.

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If you end up here, watch out for the Bob-omb as it is not enough room to jump over it.

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Once the platforms are put into place, you can freely move on.

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7-6: Go out one side of the screen to come out through the other and make an upward climb.

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Guide the directional platform upwards carefully.

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On the upward only platform, move back and forth through these blocks.

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Then jump to the right and up this pipe.

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Next try to guide this platform to the top.

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Avoid getting hit by the Piranha Plants coming from the sides.

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Eventually you are at the top and this pipe leads to the level”s end.

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Another map view

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7-Castle: It is easy to get lost here but it takes a few seconds to find your through.

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First find the P-switch among the bricks at the start. Use the picture as a guide to wear it is. It makes a door appear too.

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In the door is a pipe that leads to…

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a Tanooki Suit.

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You need to fly up to the top to exit to the boss room.

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Defeat Boom Boom yet again. As you can see it was a close shave for me as I got lost.

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7-Plant: This level is full of plants. It is on the map and acts like the Hammer Bros. on the map.

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The Munchers pop in and out of pipes in pairs and in a set pattern.

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Go down this pipe at the end.

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Get a P-wing as a prize.

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7-7: This level is another invincibility star marathon. With the level full of Munchers you need to be extra quick.

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I was not quick enough but I was near the end when I lost my invincibility and my suit.

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7-8: Jump over the gap when the Piranha Plant goes up.

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Get the star quick and get moving.

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Another spot where you can move along the background.

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Get away from this Nipper quickly.

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Jump along these platform carefully or you will fall into the plants.

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This Nipper actually spits fireballs. Avoid them then try to get to the upper platform quickly.

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7-9: Jump through the cracks in these platforms to get to the very top.

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This is the midpoint here. Jump over the wall to the right and go left and start chucking ice blocks.

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Now you just got to carefully make your way downward.

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Chuck these ice blocks to clear paths.

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This pipe leads to the end of the level.

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7-Castle 2: Wait for the Piranha Plant to go down and jump into the pipe.

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This brick has a star in it.

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Watch out for Boo Diddley creeping in from behind.

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Sometimes they will try to gang up on you.

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You must do a curving jump to land on this pipe or you will be taking a lava bath.

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Let the Dry Bones go past before sliding under the wall.

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Boom Boom again. Don”t let the blocks impede you.

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7-Plant 2: Again, the Munchers pop in and out of pipes in a set pattern.

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Watch that pattern thoroughly.

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The note blocks provide a little help.

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You get a Mushroom at the end.

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7-Airship: The jet fuel engines get in the way here. Ignore the bolt and break for solid ground.

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Get rid of the Rocky Wrenches as they appear.

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Slide under this wall here or get crushed to death.

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Ludwig von Koopa attacks just like the others and has Roy”s ground shaking properties.

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Pipe Land/Pipe Maze completed.
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