I posted this on SRK tonight.When I discuss MKT, I only refer lớn the final version of the game on PSX, và nothing else, unless otherwise noted.MKT is faster than UMK3 as well, changing the timing on things a bit. Aside from the tốc độ increase, the engine for MKT is 99.9% the same as UMK3. If you play MKT on an emulator, you can adjust the frame rate from 60 lớn 53.2 FPS, khổng lồ be the same as UMK3, eliminating the speed difference. From there you only have to lớn contend with the added characters, almost all of which have some kind of practical infinite. One might say the Aggressor Meter is also a difference, but I say, "It can be disabled." & it always should be.Existing character differences between UMK3 and MKT:Noob Saibot (playable in UMK3 only through hacks) has a beyond full set of moves, và previously had none. The Disabler is a projectile with very fast start up, traveling speed, và recovery. When it hits, your character cannot bloông xã attacks, và cannot hit you for a short period of time. This move sầu has a bizarre remix property when it wears off, it breaks the counter, no matter where you are when it is done. If you"re in the air, the bộ combo resets & so does damage, but you still are completely vulnerable as you would be normally, ie: no instant recovery. One Disabler = infinite potential on many characters. He has a Teleport Slam, which when it connects, you can full bộ either of his special moves. This move sầu has an infinite property, where if you put enough time in between uses, you can repeat it. This is typically satisfied by 3 aaJabs. Noob"s faster walking tốc độ allows him lớn get these necessary jabs on virtually anyone. He also has a Clone Throw, which works lượt thích Scorpion"s Spear, except he throws a clone of himself at you, which runs up & throws you like they would in MKII. If the Clone catches you, you are tossed inlớn the air at an abnormal pattern. With the right timing, Noob can infinite off his move sầu. He can also infinite off his 4 hit pop up. This means, Noob Saibot can start an infinite off any logical attaông xã, & utilize his moves in combination lớn make it look fancy, or rephối khổng lồ kết thúc things quickly. Noob Saibot"s throw also does heavy damage. Noob takes normal damage (he took trùm damage in UMK3.Cyrax has no changes that I"m aware of.Sonya has no changes that I"m aware of.Shang Tsung"s morphing ability is increased due lớn the added morphs he can now persize, however, typically in tournament play, Shang would be required lớn use the limited (no load) feature, which forces hyên ổn khổng lồ select specific morphs. He can max out his morphs by selecting any male ninja, which gives him all the male ninjas due them being palette swaps, & either the robot or female ninjas. He can also morph inkhổng lồ his opponent. If your opponent pics any one of the palette swap characters, you can max out your morphs to lớn like 12 characters I believe sầu. I don"t remember if Human Smoke has a morph. I also am not 100% on whether Shang benefits from the screen size resolution with his Ground Eruption infinite. This is not a particularly dangerous infinite, as I don"t think I"ve ever once seen it completed in a competitive sầu match.Kitamãng cầu has no changes that I"m aware of.Kano has a Crazy Cannon Ball, which flies around the screen in a random zigzag pattern. I have heard players say it is a useful move, but due to lớn the fact that it randomly hits your opponent và be blocked và you have no control over that, I would say it"s definitely not useful.Scorpion. Ah yes Scorpion. He has the Forward Teleport Punch, well it"s not really so much a teleport punch as it is an attacking forward dash. So far as I know, it has no real teleport value. It is very valuable và good for set ups, but it is just as punishable as his regular teleport. The teleports bởi vì not affect each other"s usage in terms of frequency, but, they do both disabled after 4 hits, & both vì cause damage protection. Regardless, it makes him worth picking.Unmasked Sub-zero has no intentional differences. I believe sầu his Ice Shower is affected but the new game resolution. His regular freeze has a weird property where now if you spam it, it will disappear on occasion. I don"t believe that was intentional, but it can be useful.Human Smoke has none I am aware of. He is one of few characters affected by the difference in screen area from UMK3 to MKT, because of the resolution, but it does not hinder him in any competitive way.Reptile has no changes that I am aware of.Jax has no changes that I am aware of.Mileemãng cầu has no changes I am aware of, however her Teleport Kick may be affected by the game resolution.Sektor has the Double Dumb Missile. This move is not necessarily a substitute for the regular Dumb Missile. It"s good to lớn use in combos, và on the occasional set up. Also, apparently he can no longer fire a Dumb Missile while a Smart Missile is out. In UMK3, Player 1 Sektor could vì this và it made hyên ổn a lot better than Player 2 Sektor. This is bad news for Sektor. There is a similar issue with Player 2 Jax in UMK3, where you cannot vì the Gotcha Grab, or Dashing Fist while charging the Ground Pound.Liu Kang has the Red Bicycle Kichồng. It goes farther than the normal one and has a red trail. It"s not particularly impressive sầu.Jade has no changes I am aware of.Sheeva has no changes I am aware, but, her Teleport Stomp is another one of those moves that might benefit or be hindered by the new game res.Kung Lao can now move around during his Spin. This is a ridiculous an unnecessary property that makes hyên in some ways, more broken. Fortunately, his Spin is disabled after one hit so he can no longer vì his corner infinite. He also has a Double Teleport. For this move, he will appear in front of you an extra time before he appears behind you. It"s somewhat useful.Robot Smoke has no changes I am aware of.Nightwolf has a Red Shoulder Tackle which acts similarly to Liu Kang"s Red Bike Kiông xã. Also, the recover time or collision detection on his regular Tackle may be very slightly shorter than in UMK3, but I"m not 100% on this. You can punish with aaHPHP, Tackle, Tackle, in MKT, even the final version, fairly easily, but in UMK3 I believe the only character who can be punished with this mid screen is Jax, and it"s very difficult. Also, his Axe cộ is red in his bộ combo (the one that is built inlớn his bộ combo only), & his Arrow is Red when it has the fast start up in a full bộ. This merely indicates that the moves are comboed and have faster startup.Sindel has a Double Fireball, similar to Sektor"s Double Missile.Ermac has no changes I am aware of, but again, the teleport can be altered by the screen res. He also has some added finishers.Classic Sub-zero has no changes I am aware of, but he has some added finishers as well.Stryker has the Double Grenade. He throws both the high and low Grenades at the same time, & has massive recovery time. It"s a relatively worthless move sầu unless it"s used khổng lồ terminate a bộ combo for the extra damage, or to win a match vs an opponent on danger, but even when it hits he can still be punished.Kabal has no changes I am aware of.If I have sầu forgotten any changes for any characters, feel không lấy phí to lớn add them. This was all off the top of my head.The Added Characters:I haven"t written up full guides here for the extra MKT characters, or MKT specific guide modifications to the existing UMK3 characters, but I will give sầu a run down on what is different for the characters compared khổng lồ their previous incarnations for now because that"s easy.Johnny Cage is an entirely new character. He doesn"t have any recycled animations from the previous Johnny Cages sprites. He has a Red Shadow Kick which was a play off the one you could vị in MKII. It also operates similarly lớn Nightwolf"s Red Shoulder Tackle mentioned in my previous post. He doesn"t have the Low Blow. I don"t know why they removed this, other than the fact that they didn"t feel like filming the new animation for everyone. He has some really hacked combos, no launcher kiông xã, which I figured they would have done for his bộ combo but the martial artist they got probably wasn"t good enough to bởi it and they didn"t feel like hacking it. Overall, the worst incarnation of Johnny Cage in any 2D MK.Baraka is basically complete from MKII. Added is his Blade Spin, which is performed similarly to lớn Kung Lao"s Spin in MK3, but with Block instead of Run. This move is crazy broken. I don"t underst& why they would think lớn limit this monstrosity to lớn two hits, but not give sầu it damage protection. Two Blade Spins và any major hit và you"re talking 50%+.


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Baraka"s Blade Swipe has UMK3 properties. In MKII it eventually pushed you baông chồng in the corner like all moves would bởi after 4 juggled hits, but in MKT, he can get a good many Blade Swipes in the corner now before you hit the ground with relatively simple timing. He does not have sầu his 2 hit pop up they gave sầu him in MKII, but instead, has generic hacked together combos. Wouldn"t it have been logical to give sầu hyên a 2 hit pop up with HK, HK, that worked exactly lượt thích Jax"s LP in his 7 hit combo? Not a full launch, but the little pop up it does, so he could finish it with a Blade Fury or I dunno, anything else? They could even have sầu still given him a couple more hits that could finish it lượt thích a normal full bộ given the option. I dunno, just seems stupid khổng lồ me that the first chain combo in an MK game didn"t return when that character came baông xã, in his exact khung. Oh well, I should also mention Baraka was refilmed so he has full running animation, & the MK3 style falling animation when beaten.MKII Raiden is also very much complete from his MKII incarnation. He was given a reverse Electriđô thị that goes off the screen & comes behind you. Doing both Electriđô thị moves will result in some frame disappearance. Again, this is just something that happens. He has running và falling animations, & his Superman is built inkhổng lồ one of his ground combos. He has some weird ground comboing properties as well with holding directions causing a different number of hits which looks lượt thích otherwise like the same full bộ, similar to lớn Kabal"s 3 và 4 hit kichồng combos in MK3. All his combos feel & look hacked with almost no creativity, but I find him fun lớn use.MK1 Raiden feels ultra hacked. They didn"t try very hard khổng lồ make him feel lượt thích he plays in the MK3 style. He is about as clunky as he was in MK1, but has now been given an air Superman attachồng, similar to Raiden being given this in MKII. His combos are all totally hacked & uninspired. He doesn"t have a ducking LP or a ducking LK lượt thích in MK1, but his ducking LK acts lượt thích the ducking HK and is as fast as a ducking LK. This results in corner infinites with just the ducking LK after a pop up bộ combo. Fortunately he has a pop up otherwise he"d be last, last, last. I don"t remember, nor vị I care, if they filled out his finishers các mục. He has no run animation but he does walk much faster when you use run, similar khổng lồ all the remaining characters from previous MKs, & no MK3 style fall. His jab animation is pretty hacked up.Rain is similar to lớn Noob Saibot, in the respect he can score infinites in many scenarios. His infinite pattern is not fool proof for every character, but it is dangerous nonetheless. He has the Lightning Bolt, the Rain Ball, (or Rain Drop as I prefer lớn gọi it) & the Super Roundhouse. He can start his infinite off any of these moves & the Lightning is particularly fast, with fast recovery. If Ermac"s lift recovery operated like Rain"s lightning...well I don"t want to lớn get into lớn how that would be. The Rain Drop"s properties are somewhat unique. The contact allows you to lớn place the character anywhere you want on the screen over the duration of a few seconds, after which they will drop out of the air. You can fire the Rain Drop several times in a row, making liên hệ each time, with no penalty, unlikely virtually all other projectiles in the game, however it has a hit limit usage. You can connect a Lightning Bolt khổng lồ knoông xã them high into lớn the air, a Rain Drop on the way down, that pulls them cthảm bại lớn you, then vày a standing HPhường, Super Roundhouse, & start his infinite pattern. So, all three specials have sầu infinite potential, and oh yeah, his 5 hit kichồng combo ends in the Super Roundhouse. You must put one hit between each RH to perkhung the infinite, so timing và positioning are required.MK1 Kano is even more hacked than MK1 Raiden. A lot of his attacks were refilmed for some reason. DreemerNJ believes they thought the sprites from MK1 were too low quality, but khổng lồ be honest, I think they are higher quality than what we see on the watered down PSX. I think they just lost them or something, after all there was as little effort put inlớn MKT as possible somehow. Kano"s victory pose is recycled from MK3 Kano, at least, I think they pasted the top half on và repaletted it. He has a new kick in his bộ combo, no headbutt, instead an elbow smash that happens 4 times, và his old Roundhouse is missing. His Jabs are totally butchered. They are so unbelievably fast you can juggle up to 4 of them in a string. They hit lượt thích machine gun bullets. I don"t understvà this because all the animation was there, it just needed khổng lồ be smoothened out. Also, his straight up (neutral) Jump Kiông xã has a strange property where if you tap the kick while in the air, it will retract and come out again. I don"t think you can make double tương tác with it so far as I rethành viên. Added, is his Knife Uppercut. He rotates his arms in a ridiculous và hacked manner even though it"s completely new animation, resulting in a pop up/launcher. It has reasonable corner juggle potential, but I believe sầu it activates Damage Protection from what I rethành viên. He also has the same animation flaws as MK1 Raiden for attacks, however in the final version of MKT, his ducking LK cannot infinite in the corner, but it still is faster & can bump up his corner juggle damage.MKII Jax is a very solid character. His combos have sầu some more creativity and uniqueness about them but not much. They could have sầu removed a hit from them each and still been the same damage without being so horrifically repetitive sầu. I don"t know if they already had the animation sitting around but there are some things in there he didn"t have lượt thích the big punch at the end of one of his full bộ. He has an air Sonic Wave. This creates for some sinister mix ups with ground & air Wave spam. His MKII moves like the standing HK, gotphụ thân, Ground Pound and Backbreaker for the most part serve the same purpose they did in MKII itself, except the overhead fist, which doesn"t really exist anymore is part of his bộ combo and doesn"t stun, and he can"t vì a grounded Jump Kiông chồng to lớn Backbreaker like he could in MKII because that concept was removed from air throws in MK3. He must compete with the inherit rushdown ability from others which in MKII, didn"t exist. He is missing his Arm Rip fatality, as they obviously didn"t feel like refilming it for everyone. It can be tough to juggle with him due the odd collision his jabs have, but with the right timing you can cause some massive sầu corner damage with him using his Air Sonic Wave sầu as a juggle.MKII Kung Lao is a monster. He has basically everything from MKII except one of his Fatalities. He benefits from the better juggling collision and frame lớn frame timing of MK3 on his dive sầu kick combos. His ground combos like all other added characters are hacked nonsense with repeated hits. He can easily bộ combo off his sweep, however it is always blockable, but extremely fast. They gave him the Superman, và he can vì it in air as well. I don"t know why but it"s totally unnecessary. He is easily my favorite addition to lớn the game, possibly the third most powerful new character under Noob & Rain. His chip damage alone is cruel, malicious, and terrible. His Spin does not push baông xã in the corner, but is limited lớn one hit before it"s disabled lượt thích MK3 Kung Lao"s. His pop up combo leads khổng lồ a sengươi infinite cross screen.Then there"s Chameleon. He"s a filtering combination of all the male ninjas. He fades out và becomes another one & has all their moves but the hit limits apply lớn all forms. You can make some quality combos with some good timing. I would say he"s pretty broke. He seems to eventually get stuông xã as Noob a lot, and will never change inlớn anyone else.

Chuyên mục: Ultimate mortal kombat