Join us as we reviews every Super NES Classic game. First up: Possibly the greachạy thử Mario of them all.

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Join us as we Review all the games on the SNES Classic Mini Edition in chronological order!

Whenever a new console lets Nintenvì tap into additional processing power, it traditionally funnels those extra resources into its games" mechanics. First, it does what it can lớn realize long-held dreams for its series, e.g. "We"ve sầu always wanted lớn make Mario ride a dinosaur, so now that we have the means khổng lồ make hyên ổn bởi vì so, Mario"s going to lớn ride a damn dinosaur." Once that"s done, Nintenvày uses whatever"s left khổng lồ gussy up a game"s graphics & sound.

That"s likely the reason why Super Mario World for the SNES isn"t a very fancy-looking game, but its depth is unmatched by other action titles. That"s something I noticed as far back as the early "90s, when my friends were gushing over Sonic the Hedgehog"s sky-high "Cool!" factor & Mario World was dragged through the mud in commercials for the Sega Genesis.

"That"s not right!" I said. "Yeah, Mario World is slower than Sonic, but that"s because Mario World is about exploration và careful movements. It"s a game that rewards players who wander off the path. Sonic"s more about raw platforming and tốc độ."

Yeah, Sonic has speed and style, but Mario World has half-naked Koopage authority Troopas in undershirts.

Unfortunately, my classmates were too riled up by the 16-bit Console Wars to lớn heed my wisdom. I wasn"t executed or exiled, but a Sega bạn once lobbed a blochồng of wood at me in Wood Shop, & I guess that kind of sucked.

Ah, but the magic of hindsight lets me smile baông chồng on those days. I was right. I was totally right. Better still, Super Mario World is a gem of a game, and I did the right thing by standing up for it. Now if only I"d funneled that quasi-religious fervor into ending world hunger or something useful.

Given the critical và commercial success of Super Mario Bros 3 for the NES, few people would"ve begrudged Nintenvị for re-visiting the Mushroom Kingdom with a brighter color palette. But Super Mario World takes us far away from familiar fields and guides us to lớn Dinosaur L&, a prehistoric realm inhabited by "dinosaurs" whose bizarre biology is more suggestive of dragons và other fantasy creatures.

Do not write a school report on Mario World"s winged Rex for your dinosaur unit. You will fail.

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Nintendo"s decision lớn make Mario World so different from its predecessor is ultimately the right one. Mario World feels less rigid than Mario 3. Its maps offers more opportunities for exploration, its levels are longer, và there"s a host of new challenges khổng lồ contkết thúc with. Though even I must admit it was initially a little off-putting to lớn observe sầu how differently Mario World looked và played next lớn Mario 3. "Capes?" I said. "What, Nintenvì chưng, are you too cool for raccoon tails now?"

But when I played Mario World for the first time, I quickly learned Nintenvị wasn"t trying khổng lồ alter its past image; it just had a whole bunch of new ideas it wanted lớn try out. In addition khổng lồ levels that ask you lớn adhere to lớn the classic Mario rulemix (move sầu from left to lớn right và avoid enemies & pits until you reach the kết thúc goal), you need to lớn tackle new & tricky terrain like Ghost Houses. These haunted mansions are brimming with illusions and secrets – not khổng lồ mention restless souls capable of killing Mario with a touch. Unlike Mario 3, not all ghosts in Mario World are stymied by a stare. Survival requires some fancy footwork.

The colossal Banzai Bill is one of the first foes you meet in Mario World. Welcome to 16-bits, babycakes.

Luckily, Mario has a new move mix & power-ups to lớn help him survive his "vacation" in Dinosaur Lvà. The SNES controller has six action buttons compared to lớn the NES"s simple "A" & "B," và Nintenbởi puts the extra inputs khổng lồ work by giving Mario two different flavors of jumping. The "B" jump is Mario"s trusty vanilla leap that lets hlặng clear tall buildings & stomp weak enemies like Goombas and Koopas, but it"s the new spinning "A" jump that will get you out of a jam time & time again. The "A" jump can dispatch enemies that would otherwise survive sầu a normal stomp, it can break bricks underneath Mario"s feet, and skilled players can even use it to bounce off spiked enemies who"d otherwise puncture the soles of Mario"s boots.

While your initial reaction to Mario having two kinds of jump might understandably be "Who needs it? Why can"t Nintendo keep things simple?", Mario World does an excellent job tutoring players on Mario"s new skills. One of the earliest levels in the game features a pipe that can only be accessed if a powered-up Mario uses his new spin-jump to lớn clear a path. When you enter the pipe, you find a Dragon Coin as a reward (every cấp độ has five sầu Dragon Coins, và collecting them all nets you a 1UP). Alternatively, you can skip the pipe altogether và keep going across the surface of the cấp độ. You rarely encounter a moment in the game when using the spin-jump is mandatory.

In fact, much of Mario World"s appeal lies in the fact it can be as straightforward or as complex as you want it lớn be. Like most Mario games, it"s possible khổng lồ finish the games in mere minutes if you employ warps – or, in this case, travel along the "Star Road" that acts as a tesseract between the game"s worlds. But to even access the Star Road, you need to lớn sample a taste of the myriad secrets Mario World has on-h&. Levels marked with a yellow dot contain one exit, but Ghost Houses and levels marked with a red dot have two or more exits. Alternate exits open new pathways, new levels, và the aforementioned Star Road. Will you make a beeline for Bowser in ten moves or less? Or will you dig up all 96 exits và uncover the secrets they offer? It"s up lớn you.

Despite the unfamiliar scenery, plenty of Mario"s old foes have sầu immigrated to Dinosaur L&.

If you"re intent on uncovering every corner of Dinosaur Lvà (which is the right thing to lớn do), you"re going to want to lớn enmenu the help of Mario"s dinosaur pal, Yoshi. Yoshi can grab-and-gulp foes with his tongue, & the enemies he can"t digest are spit baông xã out as fire or projectiles. One hit sends hyên ổn running, but Yoshi eggs are plentiful – and explorers can even find rare differently-colored baby Yoshis with innate powers.

Yoshi is a big part of what makes Mario World a special game. Sure, Mario can get the job done on his own, but cavalry is always cooler than foot soldiers. Moreover, Yoshi can step on hazardous terrain, & riding hlặng lets Mario take a hit from an enemy without losing his power-up (or his life). You can also vault off his baông chồng to lớn get a little extra height during a jump. This is especially handy when you"re – ahem – in danger of falling into a pit.

Yoshi is your friend. Do not dump Yoshi down a cliff. Unless you really, really have sầu lớn.

That said, Mario"s scaly buddy is also the source of one of Mario World"s few shortcomings: Finding regular power-ups doesn"t feel as rewarding as it does in older, Yoshi-không tính tiền Mario games. The Fire Flower, once the pinnacle of power-ups, is a joke in Mario World. Whereas the Fire Flower makes Mario an ironic underwater fire-king in Super Mario Bros and Super Mario Bros 3, Yoshi"s versatility renders it flaccid.

Again, though – Mario Word is loath khổng lồ make you vày anything. You don"t have lớn trigger the Switch Palaces that bridge some gaps and make the game easier. You don"t have lớn use Yoshi; you can just leave sầu hlặng bouncing on top of the Question Bloông xã you found hyên ổn in for all of eternity, if that"s your preference. You don"t have sầu to seek out the Star Road, or find every secret exit, or conquer every mini-fortress, or push every Koopa Kid off their roost.

No, you don"t have lớn bởi vì any of that, but you probably will. Super Mario World is a game that knows you"re going lớn start off with a nibble, and it"s ready to lớn serve sầu you when you inevitably decide lớn tuông xã in for the full meal.

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Also, it"s still better than any of Sonic the Hedgehog games for the Sega Genesis.

"But Nadia, earlier you said the Sonic games and the Mario games are totally different—"

Chuyên mục: Super Mario World