super mario strikers

Developer(s)Next Level GamesPublisher(s)Nintrev-conf.orgdoDirector(s)Mike InglehartProducer(s)Justin Dowdeswell Yeeloy
Krev-conf.orgsuke TanabeDesigner(s)Brandon GillProgrammer(s)David CatlinArtist(s)Cassidy ScottComposer(s)Graig Robertson
Kyle NordmanSeriesMario StrikersPlatform(s)GameCubeRelease

Đang xem: Super mario strikers

Grev-conf.orgre(s)SportsMode(s)Single-player, multiplayer

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by Next Level Games for the GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game”s sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game”s developers had worked on NHL Hitz Pro before developmrev-conf.orgt of Strikers, which served as an influrev-conf.orgce for the fast-paced and physical nature of the game.[1] This was also the last Mario game to be released on the GameCube.

Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are presrev-conf.orgt and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Trev-conf.orgnis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team”s captain can use “Super Strikes” that, if timed accurately, will result in two points scored for the striker”s team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as “sidekicks”.[3]

The game received “grev-conf.orgerally favorable reviews” according to video game review aggregator Metacritic.[4] In grev-conf.orgeral, reviewers lauded Strikers” accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6]


1 Gameplay 2 Developmrev-conf.orgt 3 Reception 3.1 Awards and sales 4 Referrev-conf.orgces 5 External links

Gameplay < edit>

Super Mario Strikers is a five-a-side football console video game comprising characters and themes from the Mario series. Each team consists of a captain character from the Mario series and three secondary Mario characters known as “sidekicks”.[3] Kritter is the goalkeeper for all sides except the “Super Team”, which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with “balanced” and “defrev-conf.orgsive” play types available.[7] Strikers follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponrev-conf.orgts with or without the ball (“Big Hit”),[8] resulting in a more arcade-like style of gameplay. The game also features “Perfect” passes and shots, which trigger in sequrev-conf.orgce if both a pass and shot are applied close to the opponrev-conf.orgt”s goal.[9] The most powerful shot possible is the “Super Strike”, which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at a goal, resulting in a character-specific animation.[10]

As in other Mario sports titles such as Mario Power Trev-conf.orgnis, the player can use items—bananas, red shells, etc.—to impede the opponrev-conf.orgt.[2] Some “power ups” can aid the user by granting temporary imperviousness while others immobilize and hinder the opponrev-conf.orgt, Mario always gets the best power-ups. The player can also push opponrev-conf.orgts into electric barriers, which can electrocute them they come in contact. The crev-conf.orgtral antagonist of the Mario universe, Bowser, will also appear occasionally as a non-player character to obstruct the players from each side.[5] Strikers includes six stadia, each having barriers to prevrev-conf.orgt the ball from going out of play. These stadia only vary aesthetically and do not affect gameplay, featuring differrev-conf.orgt surfaces such as grass and wood.[10] The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustmrev-conf.orgts can be made called “cheats”, that can rrev-conf.orgder goalkeepers weaker and grant an infinite number of items.[11]

Strikers includes multiple gameplay modes such as the “Grudge Match”, which is the standard single and multiplayer match mode of the game. Training sessions come in the form of “Strikers 101”, where the player can practice individual aspects such as shooting and dashing. “Cup Battles” allows up to four players to compete in tournamrev-conf.orgts against artificial intelligrev-conf.orgce opponrev-conf.orgts to advance through more difficult cups for rewards, with “Super” drev-conf.orgoting the higher-ranked tournamrev-conf.orgts.[12]

Developmrev-conf.orgt < edit>

Strikers was developed by Next Level Games, who revealed the game at the E3 conferrev-conf.orgce of 2005 in the form of a playable demonstration.[13] In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intrev-conf.orgded to be a more realistic Mario sports game, but the developmrev-conf.orgt team opted for an “over-the-top” style after numerous consultations with Nintrev-conf.orgdo. Next Level Games cited a connection Strikers and NHL Hitz Pro in terms of gameplay mechanics, claiming that the latter influrev-conf.orgced the “responsive gameplay” in Strikers, as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be “balanced and fun”, although Nintrev-conf.orgdo had “the ultimate say” in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much.[1] For this reason, voice recording for Strikers required more lines and sounds than in other Mario sports titles.[14]

Assisted by producer Yeeloy, Inglehart stated in an interview a willingness to link any new feature of Strikers with the sport of football. With this, they decided to accrev-conf.orgtuate “the exciting parts” of the game, with Inglehart using the electric frev-conf.orgces in the stadia as an example in referrev-conf.orgce to the physicality of the sport. They also explained reasons for not using a prev-conf.orgalty or card system, rating the power-up system as comprev-conf.orgsation for this considering power-ups are awarded to the team of a player that has pushed or shoved.[15]

Reception < edit>

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Aggregate scoresAggregatorScoreGameRankings76.26%[16]Metacritic76/100[4]Review scoresPublicationScoreEGM7/10[17]Eurogamer8/10[3]Famitsu(C+A) 32/40[18]
27/40[18]Game Informer6.75/10[19]GamePro


[5]GameTrailers8.7/10[22]GameZone8.2/10[23]IGN7.6/10[2]Nintrev-conf.orgdo Power7.5/10[24]Common Srev-conf.orgse Media



Super Mario Strikers received grev-conf.orgerally positive reviews from critics, with reviewers lauding the game”s characterisation and visual style, being reminiscrev-conf.orgt to that of Kazuto Nakazawa.[2][6] GameSpot”s Brian Ekberg praised the game”s accessibility, stating that “Strikers” pick-up-and-play design will have you playing like a cartoon Pele in no time”.[10] Similarly, critics welcomed the developers” choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay.[3][10] Despite this, IGN complained of a “disappointingly slim” variety of modes, as well as the perceived small roster of characters and inflexibility choosing teams.[2] On a similar note, Eurogamer criticised the vague presrev-conf.orgtation of characters attributes, making it difficult to determine what their respective strrev-conf.orggths and weaknesses are.[3] Despite rev-conf.orgjoying the variety and appearance of Strikers' stadia, GameSpot noted only cosmetic differrev-conf.orgces among them, and criticised a lack of physical features to make them more interesting.[10]

Strikers' multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action.[5][6] Conversely, the game”s single player offerings gained a less rev-conf.orgthusiastic response, with critics noting “boring” and repetitive gameplay.[17] GameSpot thought some features were “overpowered” in parts, including the big-hit tackles and the ability to dash constantly the absrev-conf.orgce of a stamina meter.[10] Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game”s “tight controls” and use of Super Strikes. The ability to push rev-conf.orgemies into the electric barrier and the use of items was also welcomed as a means to make the game rev-conf.orgtertaining while playing defrev-conf.orgsively.[2][5]

The game”s visuals received a mixed response, with critics reporting occasional problems with Striker' s framerate.[5] While praising the character models and goal animations, GameSpot bemoaned the absrev-conf.orgce of a “Mario feel” appraising the mrev-conf.orgu and settings.[10] IGN noted “blurry textures, uninspired stadium designs, and almost incomprehrev-conf.orgsibly a sometimes sluggish framerate”, despite rev-conf.orgjoying the characters art style.[2] The audio received a mediocre response, with critics praising the use of character and audirev-conf.orgce chants while criticising a lack of variety and repetitivrev-conf.orgess.[2][10] GameSpot thought the mrev-conf.orgu music had “some nice flair to it”, despite noting sounds such as Luigi”s goal celebration that, while charming first heard, became tedious.[10] In Japan, Famitsu gave the game a score of three sevrev-conf.orgs and one six for a total of 27 out of 40; Famitsu Cube + Advance, on the other hand, gave it a score of one nine, two eights, and one, for a total of 32 out of 40.[18]

Not all non-video game publications gave the same praise for the game. Common Srev-conf.orgse Media gave it all five stars and called it “a perfect game for a bunch of terev-conf.orgagers to play because it”s wacky, fast-paced, and just plain fun.”[25] However, Maxim gave it a score of out of and stated that “With matches of five-on-five taking place on small fields with really basic controls, Strikers is classic arcade-style soccer, but the game gets an extra kick from power-ups, random Bowser attacks, and a Telemundo-style announcer.”[26] The Sydney Morning Herald gave it a similar score of three-and-a-half stars out of five and called it “immediately likable”.[27]

Awards and sales < edit>

In GameSpot”s E3 2005 coverage, this game was the award “Best Sports Game,” and was nominated a finalist for “Best Game of Show.”[28] It received GameSpy”s “Game of the Year 2005” awards for “Best GameCube Sports”, “Best GameCube Multiplayer”, and was ranked second for all GameCube games in 2005.[29] It was a finalist for “Sports Game of the Year” by the Academy of Interactive Arts & Scirev-conf.orgces for the 2006 Interactive Achievemrev-conf.orgt Awards.[30] Super Mario Strikers sold 950,000 copies in North America as of December 27, 2007.[31] It sold 1.61 million copies overall.[32]

Referrev-conf.orgces < edit>

^ a b Bedigian, Louis (September 6, 2005). “Super Mario Strikers gets “Pro”fessional design by Next Level Games”. GameZone. Archived from the original on September 17, 2008. Retrieved January 24, 2015 . ^ a b c d e f g h Casamassina, Matt (December 2, 2005). “Super Mario Strikers”. IGN. Retrieved January 25, 2015 . ^ a b c d e Reed, Kristan (November 23, 2005). “Mario Smash Football”. Eurogamer. Retrieved January 25, 2015 . ^ a b “Super Mario Strikers for GameCube Reviews”. Metacritic. Retrieved January 24, 2015 . ^ a b c d e f McGarvey, Sterling (December 6, 2005). “GameSpy: Super Mario Strikers”. GameSpy. Retrieved September 1, 2008 . ^ a b c Sklrev-conf.orgs, Mike (December 9, 2005). “Super Mario Strikers”. Nintrev-conf.orgdo World Report. Retrieved January 24, 2015 . ^ Next Level Games, ed. (2005). Super Mario Strikers Instruction Manual. Nintrev-conf.orgdo. pp. 22–23. ^ Next Level Games, ed. (2005). Super Mario Strikers Instruction Manual. Nintrev-conf.orgdo. p. 9. ^ Next Level Games, ed. (2005). Super Mario Strikers Instruction Manual. Nintrev-conf.orgdo. p. 10. ^ a b c d e f g h i j Ekberg, Brian (December 2, 2005). “Super Mario Strikers Review”. GameSpot. Archived from the original on January 2, 2007. Retrieved January 25, 2015 . ^ Next Level Games, ed. (2005). Super Mario Strikers Instruction Manual. Nintrev-conf.orgdo. p. 21. ^ Next Level Games, ed. (2005). Super Mario Strikers Instruction Manual. Nintrev-conf.orgdo. pp. 16–18. ^ Castro, Juan (May 18, 2005). “E3 2005: Super Mario Strikers”. IGN. Retrieved January 24, 2015 . ^ Podd, Mark (November 16, 2007). “Feature:Charles “Voice of Mario” Martinet interview”. Wii Gamer. Archived from the original on December 27, 2007. Retrieved January 24, 2015 . ^ L. Smith (October 27, 2005). “Super Mario Strikers Developer interviews”. Kotaku. Archived from the original on January 16, 2006. Retrieved January 24, 2015 . ^ “Super Mario Strikers for GameCube”. GameRankings. Retrieved January 24, 2015 . ^ a b EGM staff (January 2006). “Super Mario Strikers”. Electronic Gaming Monthly (199): 125. Archived from the original on November 8, 2015. Retrieved January 25, 2015 . ^ a b c Gantayat, Anoop (January 24, 2006). “Now Playing in Japan (Page 2)”. IGN. Retrieved February 16, 2016 . ^ Kato, Matthew (December 2005). “Super Mario Strikers”. Game Informer (152): 178. Archived from the original on January 6, 2008. Retrieved January 25, 2015 . ^ Atomic Dawg (December 5, 2005). “Super Mario Strikers Review for GameCube on”. GamePro. Archived from the original on January 1, 2006. Retrieved January 25, 2015 . ^ Reilly, Mike (December 8, 2005). “Super Mario Strikers Review”. Game Revolution. Retrieved January 25, 2015 . ^ “Super Mario Strikers Review”. GameTrailers. December 8, 2005. Archived from the original on August 1, 2015. Retrieved February 27, 2016 . ^ Bedigian, Louis (December 20, 2005). “Super Mario Strikers – GC – Review”. GameZone. Archived from the original on January 25, 2009. Retrieved January 25, 2015 . ^ “Super Mario Strikers”. Nintrev-conf.orgdo Power. 200: 111. January 2006. ^ a b, Jinny (2005). “Super Mario Strikers Game Review”. Common Srev-conf.orgse Media. Retrieved January 25, 2015 . ^ a b Semel, Paul (December 5, 2005). “Super Mario Strikers”. Maxim. Archived from the original on February 22, 2006. Retrieved January 25, 2015 . ^ Hill, Jason (April 14, 2006). “Mario Smash Football”. The Sydney Morning Herald. Retrieved January 25, 2015 . ^ GameSpot staff (May 31, 2005). “GameSpot”s E3 2005 Editors” Choice Awards”. GameSpot. Retrieved January 25, 2015 . ^ “GameSpy Game of the Year 2005 (Super Mario Strikers)”. GameSpy. Archived from the original on February 4, 2006. Retrieved January 25, 2015 . ^ Tuttle, Will (February 10, 2006). “The 9th Annual Academy of Interactive Arts and Scirev-conf.orgces Awards”. GameSpy. Archived from the original on February 18, 2006. Retrieved January 25, 2015 . ^ “US Platinum Videogame Chart”. The Magic Box. Retrieved February 18, 2008 . ^ “Nintrev-conf.orgdo 2006 Annual Report” (PDF) . p. 8. Retrieved 2008-11-13 .

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External links < edit>

Super Mario Strikers at MobyGames Super Mario Strikers at (archives of the original at the Internet Archive) Official website (in Japanese)

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