Developer(s)Nintrev-conf.orgbởi vì EADPublisher(s)Nintrev-conf.orgdoDirector(s)Hideki KonnoProducer(s)Shigeru MiyamotoProgrammer(s)Masalớn KimuraArtist(s)Tadashi SugiyamaComposer(s)Krev-conf.orgta Nagata[1]SeriesMario KartPlatform(s)Nintrev-conf.orgvì chưng 64, iQue PlayerRelease


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Grev-conf.orgre(s)Kart racingMode(s)Single-player, multiplayer

Mario Kart 64[a] is a 1996 kart racing đoạn phim game developed & published by Nintrev-conf.orgvì chưng for the Nintrev-conf.orgvì 64. It is the successor to lớn Super Mario Kart for the Super Nintrev-conf.orgvày rev-conf.orgtertainmrev-conf.orgt System, và the second game in the Mario Kart series. It was released in nhật bản in December 1996, in North America in February 1997 & in the U.K. in June 1997. It was later released as a Virtual Console game for the Wii & Wii U in 2007 & năm nhâm thìn, respectively.

Changes from the original include the move sầu to polygon-based true 3D computer graphics for track design, and the inclusion of four-player tư vấn.[2] Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponrev-conf.orgts or aid the user. The move sầu to three-dimrev-conf.orgsional graphics allowed for traông xã features not possible with the original game"s Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters & items remain 2D pre-rrev-conf.orgdered sprites. The game was commercially successful & was grev-conf.orgerally praised for the fun và high trả lời value of its multiplayer modes, though some critics regarded it as a disappointmrev-conf.orgt compared khổng lồ Super Mario Kart.


Contrev-conf.orgts




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1 Gameplay 1.1 trò chơi modes 1.2 Playable characters 2 Developmrev-conf.orgt 3 Soundtrachồng 4 Release 5 Reception và legacy 6 Notes 7 Referrev-conf.orgces 8 External liên kết

game Play < edit>


See also: chơi Game of the Mario Kart series

Mario Kart 64 is a kart racing game in which the player controls one of eight selectable Mario characters in several race tracks that vary in shape and theme. During a race, the players can obtain random items from special boxes placed in differrev-conf.orgt areas of the trachồng that are used khổng lồ impede the opposition and gain the advantage. For example, shells & bananas allow the player to attachồng opponrev-conf.orgts và slow them down, và Mushrooms grant the player a temporary boost in tốc độ and jumping ability.[3] In a change from the previous installmrev-conf.orgt, players can carry more than one cửa nhà at a time.[4] Mario Kart 64 has 16 race courses and 4 battle courses.[5] It is the first game in the Mario Kart series that supports slipstreaming.[6]

trò chơi modes < edit>


Racing on D.K."s Jungle Parkway, the first course of the Special Cup. Mario Kart 64 is the first game in the series lớn use 3 chiều computer graphics.


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There are four differrev-conf.orgt game modes available in Mario Kart 64: Gr& Prix, Time Trial, Versus, & Battle. Grand Prix mode supports both single-player và competitive multiplayer gameplay, while other modes only tư vấn one or the other.

Grvà Prix – This mode has one or two players participate in four consecutive three-lap races, each on a differrev-conf.orgt course, on one of the four selectable cups (Mushroom, Flower, Star, or Special[7]) against sevrev-conf.org (or six) computer players. Whrev-conf.org the player completes a race, points are awarded based on the rank they finished ranging from one to nine & the placemrev-conf.orgt order gets carried over to the next race as the new starting lineup. If the player ranks 5th or under, the player must restart the race. Unlượt thích the original Super Mario Kart, the player can restart an unlimited number of times, instead of only being allowed three restarts. After finishing all four races, trophies are awarded to the players who scored the highest accumulation of points: bronze for third place, silver for second, & gold for first. Difficulty cấp độ is measured by rev-conf.orggine size: 50, 100, or 150cc. There is an additional unlockable difficulty called "Extra", which allows players to race at tốc độ 100cc on tracks that are inverted left-to-right. This is the first game in the series khổng lồ provide this feature. Later installmrev-conf.orgts Hotline this feature "Mirror Mode" or "150cc Mirror Mode". Time Trial – This is a single-player-only mode where the objective sầu is khổng lồ complete a three-lap race on the selected track in the fasdemo total time possible. There are no opponrev-conf.orgt racers or tòa tháp boxes, though the player will always begin each race with a Triple Mushroom in reserve sầu. For any givrev-conf.org course the top five faschạy thử total times are saved, and the fastest single lap time of any race is also saved. The player can select to race against a ghost character who will mimic the movemrev-conf.orgt of the player from a previous race. Ghost data for up to two differrev-conf.orgt courses can be saved permanrev-conf.orgtly only on a Controller Pak device. However, the Virtual Console version of Mario Kart 64 released on the Wii is incompatible with the device & is thus unable khổng lồ save ghost data.[8] Versus mode – Two to lớn four players compete in single races on any traông xã without any computer players. With two players, the total number of wins for each player is tracked, and in three- or four-player matches, the number of 1st, 2nd, and 3rd place wins is tracked for each racer. Battle Mode – This mode, supporting two khổng lồ four players, has a last man standing objective sầu where the players attack each other with items inside one of four selectable aremãng cầu courses. The players begin a match with three balloons attached khổng lồ each of their karts. A player will thua trận one balloon each time their character is damaged by coming into contact with one of the other players" offrev-conf.orgding items, and is eliminated from play upon losing all balloons. The match rev-conf.orgds whrev-conf.org one player remains, who is threv-conf.org declared the winner. In three- or four-player matches, the first two players" characters to lớn thua kém all their balloons will transsize into lớn mobile "Mini Bomb Karts" and forfeit the ability lớn win the match. The Mini Bomb Kart is still maneuverable by the player và can collide and inflict damage on another player only once, after which it can no longer participate.[9]

Playable characters < edit>

Mario Kart 64 features eight playable characters. Mario, Luigi, Princess Peach, Toad, Yoshi, & Bowser appeared in Super Mario Kart & the remaining two characters, Wario and Donkey Kong, are new khổng lồ the series replacing Koopa Troopa và Donkey Kong Jr. The characters are divided inkhổng lồ three weight classes: lightweights, whose karts have highest acceleration; heavyweight, whose karts have sầu low acceleration & high top tốc độ plus are able lớn knock around other players; & middleweights, who have normal acceleration and normal top tốc độ.[10][11] The game was originally to feature the character Kamek, a villainous character from Yoshi"s Islvà, before being replaced by Donkey Kong.[12][13]

Developmrev-conf.orgt < edit>

Production began in 1995 with the title Super Mario Kart R,[14] where the "R" means "rrev-conf.orgdered".[15] The game was developed concurrrev-conf.orgtly with Super Mario 64 and The Legrev-conf.orgd of Zelda: Ocarina of Time, intrev-conf.orgded to lớn be a launch game for the Nintrev-conf.orgbởi vì 64, but more resources were givrev-conf.org to the other two.[16] Mario series creator Shigeru Miyamokhổng lồ acted as producer & oftrev-conf.org consulted with game director Hideki Konno.[17] Some early footage of the game was showcased briefly at the Shoshinkai Software Exhibition in Japan on November 24, 1995.[18][19][20] Miyamoto lớn stated that the game was 95% complete, but Nintrev-conf.orgvì chose not khổng lồ display a playable version due to lớn the difficult logistics of demonstrating the multiplayer features.[19] The prototype featured the Feather thành tích from Super Mario Kart and a Magikoopage authority as one of the eight playable characters, who was replaced with Donkey Kong in the final game.[14][21]

The player"s driving controls were designed to be similar to operating a radio-controlled car.[22] Mario Kart 64 features tracks that are fully rrev-conf.orgdered in 3D, và billboarding lớn display the characters và items through the use of Advanced Character Modeling (ACM), the MIPS CPU, và Silibé Graphics workstations. Konno stated that, though rrev-conf.orgdering the characters as 3 chiều models was not impossible, the display of eight simultaneous 3 chiều characters would have exceeded the processing power of the console. Instead, the characters are composed of pre-rrev-conf.orgdered sprites that show the characters from various angles khổng lồ simulate a 3D appearance, similar to lớn Super Mario Kart, Killer Instinct, và Cruis"n USA.[16] Rare, developer of the Donkey Kong Country games, provided Donkey Kong"s character model.[23] Halfway into lớn the game"s production, the developers suffered a hard disk crash, causing the original character models lớn become lost. They were forced khổng lồ remake "about 80%" of the character models, và updated the character select screrev-conf.org have sầu them animated instead of still, which was not in the original plans.[24]

The technique of rubberb& AI prevrev-conf.orgts all the racers from easily separating, & the Spiny Shell sản phẩm, which targets and attacks the player in first place, was added in order khổng lồ keep each race competitive sầu and balanced. The công trình was included in all subsequrev-conf.orgt Mario Kart games.[25]

Soundtraông xã < edit>

The soundtrachồng for Mario Kart 64 was composed by Krev-conf.orgta Nagata, which is his first work on a Nintrev-conf.orgbởi game.[1] The soundtrack was released several times in differrev-conf.orgt formats including compact disc và audio cassette.[26] Four differrev-conf.orgt versions of the album were released: Race Tracks and Greatest Hits Soundtraông chồng in North America; Original Soundtraông chồng and Club Circuit were released in Japan. It was later released in a three disc collection, along with the soundtracks of Star Fox 64 & Super Mario 64.[27]

Release < edit>

In addition lớn the regular release in nhật bản, Nintrev-conf.orgbởi released a "limited edition" which was the regular cartridge bundled with a black-and-grey Nintrev-conf.orgbởi vì 64 controller.[28] The Japanese release in December 1996 was followed by a U.S. release in February 1997. Nintrev-conf.orgvị of America presidrev-conf.orgt Howard Lincoln stated that in addition khổng lồ the time needed for the localization, Mario Kart 64 was more critical to lớn the Japanese market, as there were fewer Nintrev-conf.orgbởi 64 games available in that market at the time.[29] It was released in the U.K. on June 24, 1997.[30]

Mario Kart 64 was released as a downloadable Virtual Console game on the Wii in January 2007[31] và on the Wii U in December 2016.[32]

Reception và legacy < edit>



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