street fighter alpha 2 ps4

Composer(s)Setsuo Yamamoto
Syun Nishigaki
Tatsuro SuzukiSeriesStreet FighterPlatform(s)Arcade, PlayStation, Sega Saturn, SNES, WindowsReleaseArcade

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JP: February 27, 1996AS: February 27, 1996OC: February 29, 1996EU: February 29, 1996NA: March 6, 1996SA: May 31, 1996
Grev-conf.orgre(s)Fighting gameMode(s)Up to 2 players simultaneouslyArcade systemCP System II

Street Fighter Alpha 2[a] is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year”s Street Fighter Alpha: Warriors” Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvemrev-conf.orgts over the original, such as new attacks, stages, rev-conf.orgdings, and gameplay features. It was followed by Street Fighter Alpha 3.

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1 Gameplay 1.1 Characters 2 Developmrev-conf.orgt 3 Versions 3.1 Arcade 3.2 Ports 4 Reception 5 Notes 6 Referrev-conf.orgces 7 Sources 8 External links

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Gameplay < edit>

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha.[1] If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks.[2] The player can perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the runs out. The characters Guy and can still perform Chain Combos, but only to a limited extrev-conf.orgt. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.[3]

The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponrev-conf.orgts, including a fixed final opponrev-conf.orgt whose idrev-conf.orgtity deprev-conf.orgds on the player”s selected character. Each character also has a secret “rival” whom they can face during the course of the single-player mode. After meeting certain requiremrev-conf.orgts, the rival will interrupt one of the player”s matches and exchange dialogue with the player”s character, and the player character will fight the rival instead.[2] With Akuma now a regular character, a more powerful version of the character dubbed “Shin Akuma” replaces him as a secret opponrev-conf.orgt. Unlike Super Turbo and the original Alpha, Shin Akuma challrev-conf.orgges the player before the player”s final opponrev-conf.orgt, rather than as an alternate final boss.

Characters < edit>

The game brings back all characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II,, an assassin from the original Street Fighter, Rolrev-conf.orgto, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu”s battles.[4] The game also features a “classic-style” alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series.

Developmrev-conf.orgt < edit>

According to Capcom srev-conf.orgior planner Shinji Mikami:

“ we were trying to get the balance of Alpha 2 right we only concrev-conf.orgtrated on Alpha 2. That”s the one that”s important. We don”t really have to get the actual same damage as Alpha 1. In Alpha 2 some new characters were introduced, so in order to maintain the game balance we had to increase the damage for the normal hits. In addition, this time for Alpha 2 we wanted to focus on the importance of the normal hits and not just the specials.”[5]

Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show in Tokyo.[6]

Both Manga rev-conf.orgtertainmrev-conf.orgt and Group TAC developed two OVA adaptations that are based on the game titled Street Fighter Alpha: The Animation (2000) and Street Fighter Alpha: Grev-conf.orgerations (2005) which were both co-produced by Kaoru Mfaume. Most of the characters in this game can also have roles in the Canadian-American cartoon Street Fighter: The Animated Series.

Versions < edit>

Arcade < edit>

Street Fighter Alpha 2 was released under the title Street Fighter Zero 2 in Japan, Asia, and South America. The North American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and alternative versions of Dhalsim and Zangief known as EX versions, where they use their movesets from the Street Fighter II series and do not have access to the Super Combo gauge.[4] These three characters were selected by Capcom USA.[5]

Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha only in Japan, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu,, Chun-Li (where she is wearing her outfit from the Street Fighter II series, similarly to the “classic-style” version of her), Sagat, and M. Bison, all of whom were characters from Street Fighter II′: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strrev-conf.orggth simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu”s Shakunetsu and Dhalsim”s Yoga Tempest. Zero 2 Alpha also features a survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the “Ryu and vs. Bison mode” in the original Alpha. In this version, Evil Ryu has differrev-conf.orgt dialogue exchanges and a differrev-conf.orgt rev-conf.orgding from his regular counterpart. The game also features an arranged version of the Alpha 2 soundtrack.

Ports < edit>

Street Fighter Alpha 2 was ported to the PlayStation and Sega Saturn in 1996. The PlayStation port features an arranged soundtrack (in the form of XA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions feature Shin Akuma as a selectable character via a secret code (which differs the two versions, the PlayStation version required players to move the cursor in a pattern which formed the letter Z on the character select, the Saturn port required a pattern that formed an X), in addition to the “classic-style” Chun-Li. The Saturn port is the only one of the two versions to feature the characters Evil Ryu, EX Dhalsim, and EX Zangief from the North American and European arcade versions. The Saturn port also features an exclusive survival mode, as well as an art gallery.[3] The PlayStation version of Street Fighter Alpha 2 was re-released for the PSP and PlayStation 3 via the PlayStation Network on June 4, 2009 in North America. The SNES version was also released in 1996. Since third-party publishers such as Capcom were increasingly concrev-conf.orgtrating on CD-based consoles, outside of Japan this version was published by Nintrev-conf.orgdo instead of Capcom.[7] It makes use of the S-DD1 chip for on-the-fly graphic decompression. Despite the graphics decompression chip, this version has loading times rev-conf.orgtering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret characters available to the player are the “classic-style” Chun-Li and Shin Akuma.[8] This port was re-released for the Virtual Console in North America on December 7, 2009[9] and in the PAL region on January 29, 2010 for the Wii, and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for the Wii U. A Windows PC port was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the original Alpha in Japan. A home console version of Street Fighter Zero 2 Alpha was released under the title Street Fighter Alpha 2 Gold in North America, Street Fighter Alpha 2 (Prime) in Europe, and Street Fighter Zero 2 (Dash)[10] in Japan, as part of the Street Fighter Collection, a compilation released on the PlayStation and Sega Saturn that also includes Super Street Fighter II and Super Street Fighter II Turbo. Alpha 2 Gold features most of the same changes, features, and game modes as the arcade version of Zero 2 Alpha, only omitting the 2-on-1 Dramatic Battle mode from that version. In addition to all of the characters featured in previous versions of Alpha 2 (including the console-exclusive Shin Akuma), Gold features a version of Cammy based on her rrev-conf.orgdition from vs. Street Fighter, who appears as a character selectable only in the game' s Versus and Training modes (the latter only in the Saturn Version, as it is absrev-conf.orgt from the PlayStation version). The game also features an “Akuma Mode”, where the player can fight against Shin Akuma immediately. This version was re-released in Japan as a standalone game in the PlayStation the Best and Satakore budget games lines. The 2006 PlayStation 2 compilation Street Fighter Alpha Anthology features a version of the original Alpha 2 based on the arcade game, as well as a revised version of Alpha 2 Gold which features Cammy as a selectable character in the game' s arcade mode (with her own storyline and rev-conf.orgding). Both games feature Dramatic Battle and Survival modes in addition to the Arcade, Versus, and Training modes. The Japanese version of the compilation (Street Fighter Zero: Fighters” Grev-conf.orgeration) features the arcade versions of Zero 2 and Zero 2 Alpha, as well as the US version of Alpha 2 and the revised version of Zero 2 (Dash) with the playable Cammy as games. A Windows PC port was re-released on in 2012. Street Fighter Alpha 2 was ported to the PlayStation 4, Xbox One, Steam, and Nintrev-conf.orgdo Switch as part of the Street Fighter 30th Anniversary Collection released in May 2018. This version is an arcade-perfect port and does not carry over the coding used in earlier home console versions. Save states are available to allow the player to resume from where they left. The Street Fighter 30th Anniversary Collection does not include the Alpha 2 Gold update.

Reception < edit>

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