Pokemon 494 Victini – Victini (Pokémon Go)

Pokédex Numbers

Introduced in National 494 Original Unova 0 Updated Unova 0

Names

Japanese ビクティニ (bikutini) ビクティニ Korean

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비크티니 Chinese 比克提尼 比克提尼 French

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Victini German

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Victini Spanish

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Victini Italian

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Victini

Breeding

Gender

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genderless Egg groups Undiscovered Hatch counter 120 Steps to hatch 30855 / 15555

Compatibility

Victini cannot breed.

Đang xem: Victini

Training

Base EXP 270 Effort points 3 HP Capture rate 3 Base happiness 100 Growth rate slow

Wild held items

nothing
nothing
nothing

Evolution

Baby Basic Stage 1 Stage 2
Victini

Stats

Level Effort Pctile Min IVs Max IVs HP

Flavor Text

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.

This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.

Sprites

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Miscellany

Species Victory Pokémon Color Yellow Cry Download Footprint

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Shape

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Anthropomorphic

Height

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4

1'3.7″ 0.4 m

Weight

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40

8.8 lb 4.0 kg

LocationsMoves

Psychic and Fire moves get STAB, and have their type highlighted in green.

MoveTypeClassPPPowerAccPriEffect Level up: Learned when a Pokémon reaches a certain level. MoveTypeClassPPPowerAccPriEffect Tutor: Can be taught at any time by an NPC. MoveTypeClassPPPowerAccPriEffect Machine: Can be taught at any time by using a TM or HM.
Searing Shot 5 100 100%

Has a 30% chance to burn the target.

Focus Energy 30

Increases the user”s chance to score a critical hit.

Confusion 25 50 100%

Has a 10% chance to confuse the target.

Incinerate 15 60 100%

Destroys the target”s held berry.

Quick Attack 30 40 100% 1

Inflicts regular damage with no additional effect.

9 9 9 9 Endure 10 4

Prevents the user”s HP from lowering below 1 this turn.

17 17 17 17 Headbutt 15 70 100%

Has a 30% chance to make the target flinch.

25 25 25 25 Flame Charge 20 50 100%

Inflicts regular damage. Raises the user”s Speed by one stage.

33 33 33 33 Reversal 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

41 41 41 41 Flame Burst 15 70 100%

Deals splash damage to Pokémon next to the target.

49 49 49 49 Zen Headbutt 15 80 90%

Has a 20% chance to make the target flinch.

57 57 57 57 Inferno 5 100 50%

Has a 100% chance to burn the target.

65 65 65 65 Double-Edge 15 120 100%

User receives 1/3 the damage inflicted in recoil.

73 73 73 73 Flare Blitz 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

81 81 81 81 Final Gambit 5 * 100%

Inflicts damage equal to the user”s remaining HP. User faints.

89 89 89 89 Stored Power 10 20 100%

Power is higher the more the user”s stats have been raised, to a maximum of 31×.

97 97 97 97 Overheat 5 130 90%

Lowers the user”s Special Attack by two stages after inflicting damage.

Bounce
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5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Fire Punch 15 75 100%

Has a 10% chance to burn the target.

Heat Wave 10 95 90%

Has a 10% chance to burn the target.

Helping Hand 20 5

Ally”s next move inflicts half more damage.

Last Resort 5 140 100%

Can only be used after all of the user”s other moves have been used.

Magic Coat 15 4

Reflects back the first effect move used on the user this turn.

Role Play 10

Copies the target”s ability.

Shock Wave 20 60

Never misses.

Signal Beam 15 75 100%

Has a 10% chance to confuse the target.

Skill Swap 10

User and target swap abilities.

Sleep Talk 10

Randomly uses one of the user”s other three moves. Only works if the user is sleeping.

Snore 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch 15 75 100%

Has a 10% chance to paralyze the target.

Trick 10 100%

User and target swap items.

Uproar 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt 15 80 90%

Has a 20% chance to make the target flinch.

01 Work Up 30

Raises the user”s Attack and Special Attack by one stage each.

03 03 03 03 Psyshock 10 80 100%

Inflicts damage based on the target”s Defense, not Special Defense.

06 06 06 06 Toxic
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10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power 15 60 100%

Power and type depend upon user”s IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day 5

Changes the weather to sunny for five turns.

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12 12 12 12 Taunt 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect 10 4

Prevents any moves from hitting the user this turn.

19 Telekinesis 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 Safeguard 25

Protects the user”s field from major status ailments and confusion for five turns.

21 21 21 21 Frustration 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 Thunderbolt 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic 10 90 100%

Has a 10% chance to lower the target”s Special Defense by one stage.

30 30 30 30 Shadow Ball
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15 80 100%

Has a 20% chance to lower the target”s Special Defense by one stage.

31 31 31 31 Brick Break 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team 15

Raises the user”s evasion by one stage.

35 35 35 35 Flamethrower 15 90 100%

Has a 10% chance to burn the target.

38 38 38 38 Fire Blast 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Flame Charge 20 50 100%

Inflicts regular damage. Raises the user”s Speed by one stage.

44 44 44 44 Rest 10

User sleeps for two turns, completely healing itself.

48 48 48 48 Round 15 60 100%

Has double power if it”s used more than once per turn.

50 50 50 50 Overheat 5 130 90%

Lowers the user”s Special Attack by two stages after inflicting damage.

52 52 52 52 Focus Blast 5 120 70%

Has a 10% chance to lower the target”s Special Defense by one stage.

53 53 53 53 Energy Ball 10 90 100%

Has a 10% chance to lower the target”s Special Defense by one stage.

56 56 56 56 Fling 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 Charge Beam 10 50 90%

Has a 70% chance to raise the user”s Special Attack by one stage.

59 59 59 Incinerate 15 60 100%

Destroys the target”s held berry.

61 61 61 61 Will-O-Wisp 15 85%

Burns the target.

63 63 63 63 Embargo 15 100%

Target cannot use held items.

68 68 68 68 Giga Impact 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash 20 100%

Lowers the target”s accuracy by one stage.

73 73 73 73 Thunder Wave 20 90%

Paralyzes the target.

77 77 77 77 Psych Up 10

Discards the user”s stat changes and copies the target”s.

83 Work Up 30

Raises the user”s Attack and Special Attack by one stage each.

86 86 86 86 Grass Knot 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger 15 85%

Raises the target”s Attack by two stages and confuses the target.

88 88 88 Sleep Talk 10

Randomly uses one of the user”s other three moves. Only works if the user is sleeping.

89 89 89 89 U-turn 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute 10

Transfers 1/4 of the user”s max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

93 93 93 93 Wild Charge 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash 15 40 100%

Has a 50% chance to lower the target”s Defense by one stage.

98 98 Power-Up Punch 20 40 100%

Raises the user”s Attack by one stage after inflicting damage.

99 99 99 Dazzling Gleam
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10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide 20

Lowers the target”s Special Attack by one stage.

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H6 Rock Smash 15 40 100%

Has a 50% chance to lower the target”s Defense by one stage.

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