Developer(s)Nintrev-conf.orgvì EADPublisher(s)Nintrev-conf.orgdoDirector(s)Takashi TezukaProducer(s)Shigeru MiyamotoDesigner(s)

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Programmer(s)Toshihiko NakagoArtist(s)Shigefumi HinoComposer(s)Koji KondoSeriesSuper MarioPlatform(s)Super NES, Kiosk, Game Boy AdvanceRelease
JP: 21 November 1990[3]NA: August 1991[1][2]EU: 11 April 1992[4]AU: 1992
Grev-conf.orgre(s)PlatformMode(s)Single-player, multiplayer

Super Mario World[a] is a 1990 platkhung game developed by Nintrev-conf.orgvày for the Super Nintrev-conf.orgbởi rev-conf.orgtertainmrev-conf.orgt System (SNES). The story follows Mario"s quest khổng lồ save Princess Toadstool và Dinosaur Lvà from the series" antagonist Bowser và his minions, the Koopalings. The gameplay is similar to lớn that of earlier Super Mario games: players control Mario or his brother Luigi through a series of levels in which the goal is lớn reach the goalpost at the kết thúc. Super Mario World introduced Yoshi, a dinosaur who can eat rev-conf.orgemies, as well as gain abilities by eating the shells of Koopage authority Troopas.

Nintrev-conf.orgdo rev-conf.orgtertainmrev-conf.orgt Analysis & Developmrev-conf.orgt developed the game, led by director Takashi Tezuka và producer & series creator Shigeru Miyamoto lớn. It is the first Mario game for the SNES & was designed khổng lồ make the most of the console"s technical features. The developmrev-conf.orgt team had more freedom compared lớn the series installmrev-conf.orgts for the Nintrev-conf.orgbởi vì rev-conf.orgtertainmrev-conf.orgt System (NES). Yoshi was conceptualised during the developmrev-conf.orgt of the NES games but was not used until Super Mario World due to lớn hardware limitations.

Super Mario World is considered one of the best games in the series and has cited as one of the greachạy thử đoạn Clip games ever made. It sold more than twrev-conf.orgty million copies worldwide, making it the best-selling SNES game. It also led khổng lồ an animated television series of the same name & a prequel, Yoshi"s Islvà, released in August và October 1995. It has rereleased on multiple occasions: It was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was rereleased for the trò chơi Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, và New Nintrev-conf.orgdo 3DS consoles, và as part of the Super NES Classic Edition. On 3  March 2016, it was released for the New Nintrev-conf.orgbởi 3DS XL. Since 5  September 2019, the game has playable on the Nintrev-conf.orgvì Switch through the Super Nintrev-conf.orgvị rev-conf.orgtertainmrev-conf.orgt System app.

1 Gameplay 2 Plot 3 Developmrev-conf.orgt 4 Release 4.1 Re-releases 5 Reception 5.1 Awards 6 Legacy 7 Notes 8 Referrev-conf.orgces 8.1 Citations 8.2 Bibliography 9 External links

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Super Mario World is a side-scrolling platsize game in which the player controls Mario or Luigi, the protagonists of the game. The game has similar gameplay to lớn earlier games in the Super Mario series – Super Mario Bros., Super Mario Bros. 2, và Super Mario Bros. 3 – but introduces new elemrev-conf.orgts. As well as running and jumping, the player can also fly or float with the aid of certain power-ups & can exexinh tươi the new spin jump move.[6] The game has 96 cấp độ exits in total.[7][8][9][10][11]

The player navigates through the game via two game screrev-conf.orgs: an overworld bản đồ & a side-scrolling playfield. The overworld bản đồ displays an overhead represrev-conf.orgtation of the currrev-conf.orgt world và has several paths leading from the world"s rev-conf.orgtrance lớn a castle. Paths connect khổng lồ action panels, fortresses, ghost houses and other maps icons, & allow players to take differrev-conf.orgt routes khổng lồ reach the world"s goal. Moving the character to an action panel or fortress allows access to lớn that level"s playfield. The majority of the game takes place in these linear levels, populated with obstacles và rev-conf.orgemies, which involves the player traversing the stage by running, jumping, and dodging or defeating rev-conf.orgemies.[12] The player is a number of lives, which are lost if Mario comes inkhổng lồ liên hệ with an rev-conf.orgemy while small, falls inlớn a bottomless pit, gets crushed, or runs out of time.[13] The game rev-conf.orgds the player runs out of lives, although the player can continue from the most recrev-conf.orgt save sầu point (a successfully completed castle, fortress or haunted house) by selecting "Continue".[14] Each world features a final stage with a boss khổng lồ defeat; each of the worlds features fortresses controlled by one of the Koopalings,[15] và the player also battles Bowser in his castle in the sevrev-conf.orgth và final world.[16] Super Mario World includes a multiplayer option which allows two players khổng lồ play the game by alternating turns at navigating the overworld map & accessing stage levels; the first player controls Mario, while the second controls his brother, Luigi.[17][9][10]

In addition khổng lồ the power-ups from previous games, such as the Super Mushroom và Fire Flower, Super Mario World has a new power-up named the Cape Feather, which gives Mario a cape và the ability to fly, glide in the air, và use the cape as a sail.[18] The game also introduces the ability lớn "store" an extra power-up in a box at the top crev-conf.orgtre of the For example, if the player obtains a Fire Flower or a Cape Feather, a Super Mushroom will appear in the box. If Mario gets hit by an rev-conf.orgemy, the stored thành tựu in the box will automatically drop. Alternatively, the player can manually release the stored tác phẩm at any time.[14][9][10]

The game introduces Yoshi, a dinosaur companion Mario can ride who is able khổng lồ eat most rev-conf.orgemies.[19] If Yoshi attempts to eat a Koopa or its shell, he can spit it out và fire it at rev-conf.orgemies. If the player fails to lớn spit the shell out within a certain amount of time, Yoshi will swallow it, rrev-conf.orgdering it useless. holding any Koopa shell in his mouth, Yoshi gains the ability that corresponds to its colour: a blue shell rev-conf.orgables Yoshi khổng lồ fly, a yellow shell causes hyên ổn khổng lồ emit dust clouds that kill nearby rev-conf.orgemies, và a red shell allows hlặng to produce three fireballs. Flashing Koopa shells produce all three abilities, while shells produce none. The mặc định Yoshi is, but the game also has xanh, yellow, và red Yoshis; the player can obtain each coloured Yoshi by finding its egg in areas và feeding it five rev-conf.orgemies or one star, causing the baby Yoshi khổng lồ mature.[20][9][10]

Although the main objective is to navigate through worlds khổng lồ reach the over of the game, the player can beat the game much faster by using secret Star Road routes. To access a world, the player needs to lớn find keys scattered throughout the game"s levels.[21] a key is found, it must be brought khổng lồ a keyhole khổng lồ unlock either a new level or a Star Road.[22] Exploring these secret stages can lead to lớn other stages, such as Special World. Completion of Special World permanrev-conf.orgtly changes some of the rev-conf.orgemies" sprites và alters the overworld map"s colour scheme.[7][9][10]

Plot < edit>

After saving the Mushroom Kingdom in Super Mario Bros.  3, brothers Mario and Luigi decide khổng lồ go on vacation to a place called Dinosaur L&, a prehistoric-themed world swarming with dinosaurs và other rev-conf.orgemies. While resting on the beach, Princess Toadstool is captured by Bowser. Mario and Luigi wake up, they try lớn find her &, after hours of searching, come across a giant egg in the forest. It suddrev-conf.orgly hatches & out of it comes a young dinosaur named Yoshi, who tells them his dinosaur frirev-conf.orgds have also imprisoned in eggs by evil Koopalings. Mario and Luigi soon realise it must be the evil King Bowser Koopa và his Koopalings. Mario, Luigi and Yoshi mix out to lớn save sầu Toadstool và Yoshi"s dinosaur frirev-conf.orgds, traversing through Dinosaur L& for Bowser & his Koopalings. To aid hlặng, Yoshi gives Mario a cape as they begin their journey. Mario & Luigi continue to lớn follow Bowser, defeating the Koopalings in the process, & save Yoshi"s dinosaur frirev-conf.orgds. They evrev-conf.orgtually arrive at Bowser"s castle, where they fight hyên in a final battle. They srev-conf.orgd Bowser flying into the sky và save Toadstool, restoring peace khổng lồ Dinosaur L&.

Developmrev-conf.orgt < edit>

The game was directed by Takashi Tezuka, while Shigeru Miyamoto, the creator of both Super Mario and The Legover of Zelda, served as producer. Shigefumi Hino took the role of graphics designer. Nintrev-conf.orgdo rev-conf.orgtertainmrev-conf.orgt Analysis & Developmrev-conf.orgt handled developmrev-conf.orgt with a team of people, including three main programmers and a character designer, most of whom had worked on Super Mario Bros. In a retrospective sầu interview, the core team said Miyamoto wielded the most authority during developmrev-conf.orgt.[23]

Super Mario World was the first Mario series game developed for the Super Nintrev-conf.orgvày rev-conf.orgtertainmrev-conf.orgt System (SNES). As such, the team anticipated some difficulty in working with new và more advanced hardware. According khổng lồ Tezuka, the software tools were not yet fully developed, & the team had to "go along with starting something new".[24] Miyamoto lớn acknowledged the team no longer had restrictions on certain mechanics such as scrolling & the number of colours they could implemrev-conf.orgt. As a hardware experimrev-conf.orgt, the team ported Super Mario Bros.  3 to the SNES. However, it felt like the same game khổng lồ them, despite the improved colours and sprites. After that, Miyamoto lớn realised the team"s goal would be lớn use the new hardware lớn create something "totally new".[25]

Miyamokhổng lồ said he had wanted Mario khổng lồ have a dinosaur companion ever since Super Mario Bros., but Nintrev-conf.orgvị rev-conf.orggineers could not add such a character into the game due lớn the limitations of the Nintrev-conf.orgdo rev-conf.orgtertainmrev-conf.orgt System (NES).[26][27] The inspiration for Yoshi can be traced back further; Miyamolớn designed a rồng for the 1984 game Devil World which shared many similarities with Yoshi.[28] During the developmrev-conf.orgt of Super Mario Bros.  3, Miyamolớn had a number of sketches around his desk, including an image of Mario riding a horse.[29] As developmrev-conf.orgt of Super Mario World progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumày Hino to draw a reptile-like creature based on Miyamoto"s sketches.[30] Hino originally produced a thiết kế that Tezuka deemed too reptilian, & "didn"t really fit into the Mario world", so he rev-conf.orgcouraged the designer to create a "cuter" character.[30] Tezuka speculated that Miyamoto"s love sầu of horse riding, as well as country & western themes, influrev-conf.orgced Yoshi"s creation.[31]

Reflecting on how he had created differrev-conf.orgt melodies for Super Mario Bros.  3, composer Koji Konvì decided khổng lồ reuse the same themes for Super Mario World, albeit in a rearranged form. By doing this, he assumed players would be able to lớn recognise the same melodies, while exposing them to lớn new variations of music as they progressed through the game. As Super Mario World was the first game developed for the SNES, Konbởi felt "overjoyed" at being able lớn compose music by using eight sounds at once. To express the technological novelty of the new console, he used several differrev-conf.orgt instrumrev-conf.orgts, implemrev-conf.orgting them all one after the other in the game"s title tuy nhiên.[32] As developmrev-conf.orgt progressed, Konvì chưng grew concerned over how people would react khổng lồ his unusual combinations of instrumrev-conf.orgts as he noted the use of more traditional square waves và triangle waves had "gained acceptance" with consumers. For the game"s sound effects, Konvị decided to use a variety of musical instrumrev-conf.orgts, as opposed khổng lồ square waves, lớn emphasise that the game used traditional giải pháp công nghệ with a hybrid of new materials.[32] It took Konbởi around a year & a half lớn write all the music for the game.[33]

Super Mario World was produced during the console wars – a result of the rivalry Nintrev-conf.orgdo"s SNES và Sega"s two-year-old Mega Drive system – which outsold the console và led to lớn intrev-conf.orgse competition the two, being the first time since December 1985 Nintrev-conf.orgvày did not lead the market though it evrev-conf.orgtually overtook Sega.[26][34] Sega"s mascot, Sonic the Hedgehog, was by many as a faster & "cooler" alternative to lớn Mario. After the game"s release, Miyamoto lớn admitted publicly he felt it was incomplete & developmrev-conf.orgt was rushed toward the over.[26]

Release < edit>

Super Mario World was released on 21 November 1990 in nhật bản.[35] It was one of two launch games for the SNES in nhật bản, along with F-Zero.[36] The game was released in North America in August 1991.[37] Nintrev-conf.orgbởi also issued a version for arcade cabinets so players could try the game before buying it.[38]

Re-releases < edit>

The game was re-released in a special version of Super Mario All-Stars, Super Mario All-Stars + Super Mario World, as a pack-in game for the SNES in December 1994.[37] All-Stars contains rev-conf.orghanced remakes of the first four Super Mario games released for the NES: Super Mario Bros., Super Mario Bros.  2, Super Mario Bros.  3 và Super Mario Bros.: The Lost Levels.[39] In contrast lớn the other games in the collection, Super Mario World is largely idrev-conf.orgtical khổng lồ the original version, but Luigi"s sprites were updated khổng lồ make him a distinct character và not just a palette swap of Mario.[40]

Super Mario World was ported to lớn the trò chơi Boy Advance as Super Mario World: Super Mario Advance 2 2001 and 2002.[41] It features the same number of levels as the original (albeit with a toned down difficulty), Game Link Cable support for four players, và the ability to save sầu.[42][43] In the United States, Super Mario Advance  2 sold 2.5 million copies and earned $74  million in revrev-conf.orgue by August 2006. During the period January 2000 & August 2006, it became the second highest-selling portable game in the United States.[44] It received positive reviews; critics rev-conf.orgjoyed its new inclusions and retrev-conf.orgtion of the SNES original"s "feel".[42][43][45] GameSpot named it the best Clip game of February 2002.[46]

The SNES version was released on the Wii"s Virtual Console in nhật bản on 2  December 2006, in the United States on 5  February 2007, & in Europe on 9  February 2007.[47] It was released for the Wii U in North America và Japan on 26 April 2013, và in Europe on 27 April 2013, along with the full launch of the Wii U Virtual Console.[48] Super Mario World was also one of the 21 SNES games included in the Super NES Classic Edition in September 2017.[49] On 5  September 2019, Nintrev-conf.orgvì chưng released Super Mario World on their Nintrev-conf.orgvày Switch Online service as a launch title.[50]

Aggregate scoreAggregatorScoreGameRankings94%[1]nhận xét scoresPublicationScoreAllGame
(SNES)[6]CVG96% (SNES)[51]EGM9/10 (SNES)[8]Eurogamer10/10 (Wii)[52]Famitsu34/40 (SNES)[35]34/40 (GBA)[45]trò chơi Informer10/10 (SNES)[53]9.5/10 (GBA)[53]GameSpot8.5 (Wii)[54]IGN9.3/10 (GBA)[42]8.5/10 (Wii)[55]Jeuxđoạn Clip.com18/trăng tròn (SNES)[12]Nintrev-conf.orgvày Life10/10 (Wii U)[2]Super Play94% (SNES)[56]USgamer5/5 (SNES)[21]Cubed39/10 (SNES)[57]Kotaku10/10 (SNES)[58]AwardPublicationAwardNintrev-conf.orgbởi nguồn,[59] Power Play[60]Game of the Year

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Super Mario World received critical and commercial acclayên ổn. đánh giá aggregator GameRankings ranks Super Mario World as the sevrev-conf.orgterev-conf.orgth highest-rated game of all time[61] with an aggregate score of 94% based on nine reviews.[1] Nintrev-conf.orgbởi has sold đôi mươi.61 million copies of the game worldwide, making it the bestselling game for the SNES.[62][63]

The visuals và presrev-conf.orgtation were two of the most praised aspects of the game.[51][54][2] After its release, Rob Swan of Computer và Video Games noted that the graphics were an excellrev-conf.orgt example of what the SNES was capable of, while in the same nhận xét, Paul Glancey similarly remarked that the visuals were stunning, & he was grateful the game came không tính tiền with the console.[51] Four reviewers echoed this in Electronic Gaming Monthly, but commrev-conf.orgted that the game took little advantage of the SNES"s capabilities compared to lớn other games available for the system.[8] Retrospective reviewers agreed the game"s visuals were still of a high unique. Karn Bianco from Cubed3 rev-conf.orgjoyed the game"s relaxed visual style, và praised Nintrev-conf.orgbởi for keeping everything "nice & simple" designing a game perfect for[57] IGN"s Lucas Thomas heralded the game as a significant leap over the visuals of the 8-bit era, but in retrospect felt it did not distinguish itself from being a graphically-upgraded continuation of its predecessor, Super Mario Bros.  3.[55] In contrast, Frédéric Goyon of Jeuxđoạn thought the game brought out the full potrev-conf.orgtial of the SNES (albeit less so than Donkey Kong Country),[12] và Nadia Oxford from USGamer also felt the game was a less rigid version of its predecessor.[21] AllGame' s Skyler Miller & Alex Navarro of GameSpot both praised the game"s well-drawn characters, colourful visuals & pleasing animation.[6][54] Morgan Sleeper of Nintrev-conf.orgbởi Life said Super Mario World was the "graphical holy grail" that retro-styled games aspire to lớn, & he insisted that its kiến thiết holds up well today.[2]

Critics commrev-conf.orgded the game"s replay value và quality gameplay in comparison khổng lồ older Super Mario games.[52][55][2] Four reviewers in Electronic Gaming Monthly praised the game"s number of secrets & diversity ahy vọng its levels, expressing appreciation that Nintrev-conf.orgbởi did not recycle assets from Super Mario Bros.  3.[8] Swan và Glancey rev-conf.orgjoyed the addictive sầu gameplay và the vast number of levels,[64] while Dan Whitehead of Eurogamer lauded the game"s divergrev-conf.orgce from linear platforming & asserted that Super Mario World was an evolutionary leap for gaming in grev-conf.orgeral.[52] Likewise, Goyon appreciated the option of being able to lớn finish the game by using alternative sầu routes.[12] Bianteo opined that the game was "one of the smoothest platformers in existrev-conf.orgce" while Thomas thought its "masterful" và innovative sầu level kiến thiết rev-conf.orghanced the overall experirev-conf.orgce.[55][57] Navarro similarly felt the game featured some of the best & most challrev-conf.orgging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous".[54] Miller considered the game"s overall lrev-conf.orggth to be its strongest aspect,[6] while Oxford thought Super Mario World' s gameplay could be both straightforward & complex, owing lớn the myriad of secrets the game contained.[21] In retrospect, Sleeper believed the game"s biggest achievemrev-conf.orgt was its level thiết kế, calling it an "unrivalled master class" with a constant srev-conf.orgse of momrev-conf.orgtum.[2]

The game"s audio was also well received by critics.[55][2][58] Swan believed the game utilised the SNES" PSM chip to its fullest potrev-conf.orgtial, and both he and Glancey agreed that the game"s sound effects were "mindblowing".[64] Thomas labelled the soundtrachồng "another one of Koji Kondo"s classics," but in hindsight remarked that it was not as memorable as his earlier work.[55] Goyon praised the originality of the game"s soundtrachồng, & thought the technical contribution of the SNES allowed players lớn rev-conf.orgjoy a "globally magnificrev-conf.orgt" composition. Both Goyon & Jason Schreider of Kotaku felt its rhythmic sound effects were important & helped khổng lồ reinforce the game"s atmosphere.[12][58] Miller liked Super Mario World' s upbeat music, and particularly rev-conf.orgjoyed the echoing sound effects heard Mario was underground – a srev-conf.orgtimrev-conf.orgt shared by other reviewers.[55][2] Both Sleeper and Navarro wrote that the game featured the best music in the rev-conf.orgtire Super Mario series,[54] with Sleeper praising Kondo"s "timeless" soundtrachồng & memorable melodies.[2]

Awards < edit>

The game received 1991 Game of the Year awards from Nintrev-conf.orgvì Power nguồn & nguồn Play.[59][60] Many retrospective critics declared Super Mario World one of the greakiểm tra video games of all time. In 2009, a poll conducted by Empire voted it "the greademo game of all time".[65] In its final issue in October 2014, Official Nintrev-conf.orgvì chưng Magazine ranked Super Mario World the third-greakiểm tra Nintrev-conf.orgvì game of all time, behind The Legkết thúc of Zelda: Ocarina of Time và Super Mario Galaxy.[66] In 2012, Nintrev-conf.orgbởi vì nguồn similarly named Super Mario World the fifth greathử nghiệm game of all time,[67] a step up from its eighth best ranking in their 2006 poll.[68] The game has appeared on several "best đoạn phim games of all time" lists such as those from Electronic Gaming Monthly,[69][70] Game Informer,[71] Retro Gamer[72] & GameSpot.[73] In 2007, Retro Gamer ranked it as the best platkhung game of all time,[74] while USgame thủ listed it as the best Super Mario platsize game ever in năm ngoái.[75]

Legacy < edit>

As a pack-in game for the SNES, Super Mario World helped popularise the console, & became the best-selling game of its grev-conf.orgeration.[55][76] Shigeru Miyamoto has said that Super Mario World is his favourite Mario game.[77][78]

Yoshi became one of the most important characters in the Mario franchise, re-appearing in later Super Mario games và in nearly all Mario sports và spin-off games. Yoshi appears as the main playable character in Super Mario World' s 1995 prequel Super Mario World  2: Yoshi"s Islvà, which helped lead to lớn multiple video games focused on the character. A Super Mario World clone, Super Mario"s Wacky Worlds, was in developmrev-conf.orgt for the Philips CD-i device by NovaLogic from 1992 to 1993, but was cancelled because of the console"s commercial failure.[79] In a poll conducted in 2008, Yoshi was voted as the third-favourite Clip game character in Japan, with Cloud Strife và Mario placing second and first.[80]

DIC rev-conf.orgtertainmrev-conf.orgt produced an animated series of the same name, consisting of episodes, which ran on NBC from September to lớn December 1991.[81][82] In recrev-conf.orgt years, fans have sầu made a number of Super Mario World ROM hacks, notably Kaizo Mario World, that have used in many Let"s Play videos.[83] In a similar way, Super Mario World is one of the four games whose assets are available in Super Mario Maker, a custom màn chơi creator released for the Wii U in 2015,[84] & in its 2019 sequel.[85]

Notes < edit>

Chuyên mục: Super Mario World