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Super Mario World: Super Mario Advance 2

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December 14, 2001

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April 2, 2002

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September 23, 2002

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April 3, 2014

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March 10, 2016[2]

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– EveryonePEGI:

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– All ages Mode(s) Single player, multiplayer Media

Super Mario World: Super Mario Advance 2 (or Super Mario Advance 2: Super Mario World) is a remake of Super Mario World made for the Game Boy Advance and developed by Nintendo Entertainment Analysis and Development (EAD). It is the second title in the Super Mario Advance series and was released in Japan on December 14, 2001, in North America on February 11, 2002, and in Europe and Australia in April 2002. There are numerous gameplay, visual, and level design changes from the original game, but the most noticeable alteration is making the game for one player only instead of two. However, Luigi is still playable, but this time as an alternate character.

The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.[citation needed] The Mario Bros. classic game has been included in the game (like the other Super Mario Advance games), with multiplayer. Super Mario World: Super Mario Advance 2 was re-released on the Wii U”s Virtual Console in Japan on April 3, 2014, in North America on December 25, 2014, and in Europe and Australia in March 2016.

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Contents

1 Gameplay and premise 2 Controls 2.1 Game Boy Advance 2.2 Wii U 3 Changes from the original game 3.1 Gameplay 3.2 Other 3.2.1 Level design 3.2.2 Art 3.2.3 Introduction 3.2.4 Cutscenes 3.2.5 Ending 3.2.6 Sound 4 Reception 5 Development and staff 6 Glitches 7 Gallery 8 Media 9 Names in other languages 10 References

Gameplay and premise < edit>

Main article: Super Mario World

The gameplay and plot are the same as in the original version of Super Mario World for the Super Nintendo Entertainment System. Players take control of either Mario or Luigi, adventuring through Dinosaur Land to foil the evil King Bowser and his Koopalings, who have kidnapped Princess Toadstool (also known as Princess Peach) and imprisoned seven of the native Yoshis in eggs. Players navigate through the game”s worlds via an overworld map featuring paths connecting to action panels, Fortresses, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the NES Mario titles, like running, jumping, swimming, dodging, and defeating enemies; and those new to the original Super Mario World, like the Spin Jump.

The same power-ups from the original release are retained, including the basic power-ups of the Super Mushroom, Fire Flower, and Starman; and the Cape Feather, introduced in the original game. The Super Mushroom increases Mario or Luigi”s size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is Yoshi, the Mario brothers” sidekick and riding mount from the original Super Mario World, who is able to eat most enemies and gain special abilities from holding colored Koopa shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in Star World and fed them enough enemies to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.

Outside of the main mode of play, players may also play a remake of the Mario Bros. game, included in all the other games in the Super Mario Advance series, which supports anywhere from one to four players.

Controls < edit>

Game Boy Advance < edit>

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: Spin Jump

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: Run (with

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: Pan camera / Toggle world map camera

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: Use item in Item Storage / Show stats

Wii U < edit>

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: Spin Jump

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: Run (with

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: Pan camera / Toggle world map camera

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: Use item in Item Storage / Show stats

Changes from the original game < edit>

Super Mario Advance 2 has considerably less significant differences from the game it ports than the first Super Mario Advance. Nevertheless, the game contains many gameplay, visual, and other changes from the original Super Mario World, which are explained as follows.

Gameplay < edit>

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The most noticeable gameplay alteration is the removal of the original two-player feature, making the game for only one player. Because of this, Luigi is reworked as an optional character, who can be swapped out with Mario by pressing

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on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level; once all the levels have been cleared, the player can press

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and

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, where they are given the option to save. Sound < edit>

The soundtrack has been changed as follows:

The quality of the entire soundtrack is downgraded for the GBA”s inferior sound chip. Digital voice acting is contributed for Mario and Luigi by their famed voice actor Charles Martinet, with a combination of new voice clips and those ripped from the first Super Mario Advance game. The Boos were given laughter effects. The Koopalings will shriek upon being dumped into lava pools. Shooting them with fireballs also makes the “boss hit” sound. New sound effects have also been added for certain actions and events: sliding/skidding, opening the net gates, scanning the map, Amazing Flyin” Hammer Brothers throwing hammers, when a Magikoopa appears, hitting a Bonus Block without collecting 30 coins, and the transition of items in the Roulette Block. The pitch of the death jingle is increased by 5 semitones. While Mario/Luigi is in balloon form, the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.

Reception < edit>

Reviews Release Reviewer, Publication Score Comment Game Boy Advance Derek “DC” Collins, Gamespy 91/100 “While there are arguments that Super Mario World: Super Mario Advance 2 breathes new life into the 2D gaming genre, I highly doubt that this title is capable of that. First, this is not a new game. It”s been around for a over a decade, and the fact that a game of this caliber has to be rehashed in order for the kiddies to appreciate it doesn”t wash. Secondly, while Super Mario Advance 2 represents the Golden Age of gaming on a smaller screen, this game is not anything but what it was to gamers 10 years ago — one terrific good time.” Game Boy Advance Jeff Gerstmann, GameSpot 9.4/10 “Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.” Aggregators Compiler Platform / Score Metacritic 92 GameRankings 92.36%

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