World Maker – Super Mario Maker 2: (Beginner&#39S Guide)

Super Mario Maker 2: World Maker (Beginner’s Guide) The latest patch for Super Mario Maker 2 has added a World Maker that lets players craft small world maps and package them together as Super Worlds.

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Super Mario Maker 2 World Map Cover
The latest update for Super Mario Maker 2 has added a World Maker mode that lets players string together stages in the same way that Super Mario Bros. 3 and Super Mario World did in the past. The mode can be tricky to work out from the start, which is why Screen Rant has created this helpful guide for all of the wannabe Shigeru Miyamoto”s of the world.

In Super Mario Maker 2, a player can package together eight separate worlds into a Super World. There are eight themes that can be used, though the player can double up on themes if they feel like it. The themes are Ground, Underground, Desert, Snow, Sky, Forest, Volcano, and Space. The choice of theme is a cosmetic one and it won”t influence the levels placed within the world. The themes do have their own decorations, but these don”t influence gameplay. The Ground theme has mushroom trees, rocks, and a hill with a face. The Underground theme has discarded bones, crystals, and torches. The Desert theme has discarded bones, an oasis, and a pyramid. The Snow theme has snow-covered trees, icy hills, and a frozen mountain. The Sky theme has mushroom trees, hills, a single big hill. The Forest theme has mushroom trees, a purple swamp, and a smiling tree. The Space theme has Undodog with a Reset Rocket, a space city, and a moon hill. To access these decorations, the player needs to hold the A button over a blank space on the world map.

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Super Mario Maker 2 World Map Cover
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Related: Super Mario Maker 2: How to Change Themes in World Maker

A Super World can be composed of up to eight individual worlds. Each world is set on a 7×4 grid of squares, all of which can contain a single fixture. All worlds need a start point and a final castle stage. The castle level can also be set as an airship and it can use any individual theme the player wants. The player is restricted to using 5 levels in each world (one of which has to be the castle), two Warp Pipes that can connect distant areas, and three Bonus Houses that give players the chance to earn extra lives. The different types of Bonus House are the slot reels game from Super Mario Bros. 3, an air-pumping minigame where the player needs to tap the A button, and a baseball minigame where Mario needs to jump in the path of a moving baseball that is being fired from a cannon.

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On the left side of the screen, the player will see three icons. The one with the W next to it will let the player add or switch worlds, the one below it will let them change the Theme of the current world, and the last one lets the player set the number of lives that any challenger will start with. The pink robot on the side of the screen will let the player save or load their world.

The icon on the top right of the screen lets the player create elevated surfaces that can only be entered from the south. These can either be a hill or a cloud that floats in the air. The bridge icon lets player create bridges between landmasses, but these aren”t necessary, as Mario will still be able to pass over empty spaces if the player puts a road or a level on it. Mario will just ride in a boat or a cloud as he moves across the empty space.

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It”s a shame that Super Mario Maker 2 has received its final update, as there is so much that can be done with the World Maker concept. In an ideal world, the player would be able to craft secret exits and win conditions into their stage in order to unlock new paths, in a manner similar to the overworld from Super Mario World. As it stands, the World Maker mode is simply a way of packaging together levels that people have created, so that they can show off their entire portfolio of creative or absurdly difficult stages.

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