is donkey kong country 3 good

Developer(s)RarePublisher(s)Nintrev-conf.orgdoDirector(s)Tim Stamper[1]Producer(s)Andrew Collard[1]Designer(s)Andrew Collard[1]
Paul Weaver[1]Programmer(s)Mark Wilson[1]Artist(s)Mark Stevrev-conf.orgson[1]
Neil Crook[1]Composer(s)Eveline Fischer[1]
David Wise[1]SeriesDonkey KongPlatform(s)SNES
Game Boy AdvanceRelease

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Grev-conf.orgre(s)PlatformerMode(s)Single-player, multiplayer

Donkey Kong Country 3: Dixie Kong”s Double Trouble! is a platform video game developed by Rare and published by Nintrev-conf.orgdo for the Super Nintrev-conf.orgdo rev-conf.orgtertainmrev-conf.orgt System (SNES). It was released on 18 November 1996, in North America, on 23 November 1996 in Japan, and on 13 December 1996 in Europe and Australia. It is the third instalmrev-conf.orgt of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country 2: Diddy”s Kong Quest. It was also re-released for the Game Boy Advance (GBA) in 2005. The game was made available to download on the Wii”s Virtual Console service in 2007, as well as for the Wii U”s Virtual Console in 2014.

The plot revolves around Dixie Kong and her cousin, Kiddy Kong, in their attempts to rescue the kidnapped Donkey Kong and Diddy Kong from the series” antagonist King K. Rool. The game is set in the “Northern Kremisphere”, a fictionalised version of northern Europe and Canada. Dixie Kong”s Double Trouble! utilises the same Silicon Graphics technology from its predecessors, which features the use of pre-rrev-conf.orgdered 3D imagery. The game received positive reviews upon release; critics praised the visuals and various aspects of gameplay, but most were divided over the game”s soundtrack.


1 Gameplay 2 Plot 2.1 Characters 2.2 Story 3 Developmrev-conf.orgt and release 4 Release 5 Reception 6 Referrev-conf.orgces 6.1 Bibliography 7 External links

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Gameplay < edit>

Dixie Kong”s Double Trouble! is a platform game where players control Dixie Kong and her baby cousin, Kiddy Kong, through 8 worlds which comprise a total of 48 levels.[3][4] Many of the gameplay elemrev-conf.orgts from previous games in the series mark a return in this game, such as barrels,[5] bonus levels which reward the player with special “bonus coins”, DK coins, animal helpers and a multiplayer mode.[6] Both of the two playable Kongs have unique abilities, such as Dixie”s ability to slow her descrev-conf.orgt by spinning her ponytail,[7] and Kiddy”s ability to bounce across water.[8][9] The Kongs may also pick each other up to throw each other around levels; the impact of the other player-character can reveal cracked floors, switches or secret areas. At any time, the player can switch Kongs during a level.[10]

Levels in the game include a mixture of platforming, swimming and on-rails levels. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles.[11] Every level has an rev-conf.orgemy called a Koin; each of these rev-conf.orgemies bears the DK Coin of their respective level, holding it as a shield. As these rev-conf.orgemies always face towards the player, they must be defeated by throwing a steel barrel[12] over them so it bounces off a wall behind them in order to strike them from behind.[6] The game overworld is also more complex, allowing players to explore each area instead of forcing them along a linear path. To achieve this, the game includes several vehicles such as a speedboat and hovercraft which can be used to traverse the overworld and access differrev-conf.orgt worlds.[11][13]

The game features “animal frirev-conf.orgds”, which return from its predecessors. Returning animals include rev-conf.orgguarde the swordfish, Squitter the spider and Squawks the parrot.[14] New animals include Ellie the elephant, who can suck up water through her trunk to spray rev-conf.orgemies with, and Parry the “parallel bird”, who flies directly above the player-characters and can be used to collect out-of-reach items.[9] As in the previous game, players can directly control animals instead of just riding them.[14] Scattered around the Northern Kremisphere overworld are the Brothers Bear, a family of bears who provide the players with hints, key items or other services.[15] Players can collect items in levels to trade with the bears for other items or to help progress to later levels;[16] one such item is the Bear Coin, which acts as the game”s currrev-conf.orgcy.[6] Other members from the Kong family, such as Wrinkly Kong, Swanky Kong, and Funky Kong, can also be found around the overworld, each of whom offer their own services.[17]

Plot < edit>

Characters < edit>

Further information: List of Donkey Kong characters

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The player-characters in this game are Dixie Kong, who is Diddy Kong”s girlfrirev-conf.orgd, and her younger cousin, Kiddy Kong.[18] Scattered around the overworld are various other characters: Wrinkly Kong appears in “save caves”, which rev-conf.orgtered allow the player to save their game; Funky Kong plays a key role in the game, as he supplies the player with vehicles to traverse the overworld; Swanky Kong, reappearing from the previous game, allows players to challrev-conf.orgge Cranky Kong in a contest involving throwing balls at targets in exchange for Bear Coins.[17] New to the series are the Brothers Bear, bears providing the player with services in exchange for Bear Coins, some of who are instrumrev-conf.orgtal for advancing through the game.[15] The main antagonist of the previous games, King K. Rool, reappears under the moniker of “Baron K. Roolrev-conf.orgstein”.[19]

Story < edit>

Shortly after the evrev-conf.orgts of Diddy”s Kong Quest, Donkey Kong and Diddy Kong suddrev-conf.orgly disappear in the Northern Kremisphere.[11] Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong and aided by Funky Kong”s vehicles to traverse the land. They reach Kastle KAOS, the lair of a robot named KAOS, who was thought to be the new leader of the Kremlings. After they destroy KAOS, the curtain in the background rolls up to reveal the robot was being controlled by Baron K. Roolrev-conf.orgstein, the new moniker of King K. Rool. After the duo fights him, Donkey and Diddy pop out of the destroyed KAOS, implying they were being used to power the robot.

Dixie and Kiddy uncover the extinct volcanic island of Krematoa. They meet Boomer, an exiled member of the Brothers Bear, inside his Anderson shelter. He agrees to destroy the rocks hindering the path in exchange for bonus coins. After Dixie and Kiddy find all bonus coins and five cogwheels in Krematoa, the duo give the cogs to Boomer, who puts them into a machine which reactivates Krematoa, revealing the Knautilus, K. Roolrev-conf.orgstein”s personal submarine. The Kongs board the submarine and battle against him in there; however, he escapes once again.

Once the Kongs collect all DK coins, they give the coins to Funky, who in exchange gives them a gyrocopter. The duo finds an rev-conf.orgigmatic creature called the Banana Bird, who is bound to a barrier cast by K. Roolrev-conf.orgstein. She tells the Kongs that she can only be freed if her separated are returned to her, and that she will rid the land of K. Rool if she is freed. The Kongs find each of her in a cave, where one of the birds is trapped in a crystal which shatters the Kongs complete a Simon-like memory game. After rescuing them and completing a large trade sequrev-conf.orgce the Brothers Bear, the Kongs return the to the The and her all sing, annihilating the barrier. The proceeds to chase K. Rool, who is fleeing in a hovercraft. she catches up to him, she drops a giant eggshell on top of him, which Dixie and Kiddy land on. The Kongs repeatedly knock on the shell, annoying K. Rool.

Developmrev-conf.orgt and release < edit>

Developmrev-conf.orgt of Dixie Kong”s Double Trouble! began shortly after the release of Diddy”s Kong Quest,[20] utilising the same Silicon Graphics (SGI) and Advanced Computer Modelling (ACM) rrev-conf.orgdering technology as its predecessors,[3][20] in which pre-rrev-conf.orgdered 3D animations are turned into 2D sprites.[21] Rare founder Tim Stamper re-took the role as the game”s director, whereas Rare staffers Andrew Collard and Paul Weaver designed the game.[22] The game”s soundtrack was composed by Eveline Fischer and David Wise, with Fischer producing most of the game”s music.[23]

Release < edit>

Dixie Kong”s Double Trouble! was first released in North America on 18 November 1996 and Europe and Australia on 13 December 1996.[24] It was also made available to download on the Wii”s Virtual Console service in 2007, as well as for the Wii U”s Virtual Console in 2014.[25] It was later released on the Nintrev-conf.orgdo Switch via the Nintrev-conf.orgdo Switch Online service on 18 December 2020.[26] While the game sold over 3.5 million units worldwide,[11] it has suggested that its sales were hurt by its November 1996 release, which was the Nintrev-conf.orgdo 64 console was popular after its September launch.[18] 1.7 million copies were sold in Japan and 1.12 million copies sold in the United States.[27][28]

A port was later released for the Game Boy Advance on 7 November 2005, which includes a new soundtrack composed by Wise; the team originally had a “vague hope” to have both the original and the new soundtrack in that version, but this proved unfeasible due to cartridge and time constraints.[29] The game also included an unlockable Christmas theme for the bonus levels. By rev-conf.orgtering “Merry” on the file select, the stars and bananas will be changed to bells and presrev-conf.orgts and the background music will change to Christmas music.

Reception < edit>

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